// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/BoneReference.h" #ifdef ENGINE_BoneReference_generated_h #error "BoneReference.generated.h already included, missing '#pragma once' in BoneReference.h" #endif #define ENGINE_BoneReference_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBoneReference **************************************************** struct Z_Construct_UScriptStruct_FBoneReference_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_BoneReference_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBoneReference_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FBoneReference; // ********** End ScriptStruct FBoneReference ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_BoneReference_h PRAGMA_ENABLE_DEPRECATION_WARNINGS