// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Kismet/BlueprintPlatformLibrary.h" #ifdef ENGINE_BlueprintPlatformLibrary_generated_h #error "BlueprintPlatformLibrary.generated.h already included, missing '#pragma once' in BlueprintPlatformLibrary.h" #endif #define ENGINE_BlueprintPlatformLibrary_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FDateTime; // ********** Begin Delegate FPlatformDelegate ***************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_83_DELEGATE \ static ENGINE_API void FPlatformDelegate_DelegateWrapper(const FMulticastScriptDelegate& PlatformDelegate); // ********** End Delegate FPlatformDelegate ******************************************************* // ********** Begin Delegate FPlatformStartupArgumentsDelegate ************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_84_DELEGATE \ static ENGINE_API void FPlatformStartupArgumentsDelegate_DelegateWrapper(const FMulticastScriptDelegate& PlatformStartupArgumentsDelegate, TArray const& StartupArguments); // ********** End Delegate FPlatformStartupArgumentsDelegate *************************************** // ********** Begin Delegate FPlatformRegisteredForRemoteNotificationsDelegate ********************* #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_85_DELEGATE \ static ENGINE_API void FPlatformRegisteredForRemoteNotificationsDelegate_DelegateWrapper(const FMulticastScriptDelegate& PlatformRegisteredForRemoteNotificationsDelegate, TArray const& inArray); // ********** End Delegate FPlatformRegisteredForRemoteNotificationsDelegate *********************** // ********** Begin Delegate FPlatformRegisteredForUserNotificationsDelegate *********************** #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_86_DELEGATE \ static ENGINE_API void FPlatformRegisteredForUserNotificationsDelegate_DelegateWrapper(const FMulticastScriptDelegate& PlatformRegisteredForUserNotificationsDelegate, int32 inInt); // ********** End Delegate FPlatformRegisteredForUserNotificationsDelegate ************************* // ********** Begin Delegate FPlatformFailedToRegisterForRemoteNotificationsDelegate *************** #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_87_DELEGATE \ static ENGINE_API void FPlatformFailedToRegisterForRemoteNotificationsDelegate_DelegateWrapper(const FMulticastScriptDelegate& PlatformFailedToRegisterForRemoteNotificationsDelegate, const FString& inString); // ********** End Delegate FPlatformFailedToRegisterForRemoteNotificationsDelegate ***************** // ********** Begin Delegate FPlatformReceivedRemoteNotificationDelegate *************************** #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_88_DELEGATE \ static ENGINE_API void FPlatformReceivedRemoteNotificationDelegate_DelegateWrapper(const FMulticastScriptDelegate& PlatformReceivedRemoteNotificationDelegate, const FString& inString, EApplicationState::Type inAppState); // ********** End Delegate FPlatformReceivedRemoteNotificationDelegate ***************************** // ********** Begin Delegate FPlatformReceivedLocalNotificationDelegate **************************** #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_89_DELEGATE \ static ENGINE_API void FPlatformReceivedLocalNotificationDelegate_DelegateWrapper(const FMulticastScriptDelegate& PlatformReceivedLocalNotificationDelegate, const FString& inString, int32 inInt, EApplicationState::Type inAppState); // ********** End Delegate FPlatformReceivedLocalNotificationDelegate ****************************** // ********** Begin Delegate FPlatformScreenOrientationChangedDelegate ***************************** #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_90_DELEGATE \ static ENGINE_API void FPlatformScreenOrientationChangedDelegate_DelegateWrapper(const FMulticastScriptDelegate& PlatformScreenOrientationChangedDelegate, EScreenOrientation::Type inScreenOrientation); // ********** End Delegate FPlatformScreenOrientationChangedDelegate ******************************* // ********** Begin Class UPlatformGameInstance **************************************************** struct Z_Construct_UClass_UPlatformGameInstance_Statics; ENGINE_API UClass* Z_Construct_UClass_UPlatformGameInstance_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_79_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUPlatformGameInstance(); \ friend struct ::Z_Construct_UClass_UPlatformGameInstance_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UPlatformGameInstance_NoRegister(); \ public: \ DECLARE_CLASS2(UPlatformGameInstance, UGameInstance, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UPlatformGameInstance_NoRegister) \ DECLARE_SERIALIZER(UPlatformGameInstance) #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_79_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UPlatformGameInstance(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UPlatformGameInstance(UPlatformGameInstance&&) = delete; \ UPlatformGameInstance(const UPlatformGameInstance&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UPlatformGameInstance); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPlatformGameInstance); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPlatformGameInstance) \ ENGINE_API virtual ~UPlatformGameInstance(); #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_76_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_79_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_79_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_79_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPlatformGameInstance; // ********** End Class UPlatformGameInstance ****************************************************** // ********** Begin Class UBlueprintPlatformLibrary ************************************************ #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_180_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetAllowedDeviceOrientation); \ DECLARE_FUNCTION(execGetAllowedDeviceOrientation); \ DECLARE_FUNCTION(execGetDeviceOrientation); \ DECLARE_FUNCTION(execGetLaunchNotification); \ DECLARE_FUNCTION(execCancelLocalNotificationById); \ DECLARE_FUNCTION(execCancelLocalNotification); \ DECLARE_FUNCTION(execScheduleLocalNotificationBadgeFromNow); \ DECLARE_FUNCTION(execScheduleLocalNotificationBadgeAtTime); \ DECLARE_FUNCTION(execScheduleLocalNotificationFromNow); \ DECLARE_FUNCTION(execScheduleLocalNotificationAtTime); \ DECLARE_FUNCTION(execClearAllLocalNotifications); struct Z_Construct_UClass_UBlueprintPlatformLibrary_Statics; ENGINE_API UClass* Z_Construct_UClass_UBlueprintPlatformLibrary_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_180_INCLASS \ private: \ static void StaticRegisterNativesUBlueprintPlatformLibrary(); \ friend struct ::Z_Construct_UClass_UBlueprintPlatformLibrary_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UBlueprintPlatformLibrary_NoRegister(); \ public: \ DECLARE_CLASS2(UBlueprintPlatformLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UBlueprintPlatformLibrary_NoRegister) \ DECLARE_SERIALIZER(UBlueprintPlatformLibrary) #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_180_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UBlueprintPlatformLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBlueprintPlatformLibrary) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UBlueprintPlatformLibrary); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBlueprintPlatformLibrary); \ /** Deleted move- and copy-constructors, should never be used */ \ UBlueprintPlatformLibrary(UBlueprintPlatformLibrary&&) = delete; \ UBlueprintPlatformLibrary(const UBlueprintPlatformLibrary&) = delete; \ ENGINE_API virtual ~UBlueprintPlatformLibrary(); #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_177_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_180_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_180_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_180_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h_180_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBlueprintPlatformLibrary; // ********** End Class UBlueprintPlatformLibrary ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Kismet_BlueprintPlatformLibrary_h // ********** Begin Enum EScreenOrientation ******************************************************** #define FOREACH_ENUM_ESCREENORIENTATION(op) \ op(EScreenOrientation::Unknown) \ op(EScreenOrientation::Portrait) \ op(EScreenOrientation::PortraitUpsideDown) \ op(EScreenOrientation::LandscapeLeft) \ op(EScreenOrientation::LandscapeRight) \ op(EScreenOrientation::FaceUp) \ op(EScreenOrientation::FaceDown) \ op(EScreenOrientation::PortraitSensor) \ op(EScreenOrientation::LandscapeSensor) \ op(EScreenOrientation::FullSensor) namespace EScreenOrientation { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EScreenOrientation ********************************************************** // ********** Begin Enum EApplicationState ********************************************************* #define FOREACH_ENUM_EAPPLICATIONSTATE(op) \ op(EApplicationState::Unknown) \ op(EApplicationState::Inactive) \ op(EApplicationState::Background) \ op(EApplicationState::Active) namespace EApplicationState { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EApplicationState *********************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS