// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AI/Navigation/AvoidanceManager.h" #ifdef ENGINE_AvoidanceManager_generated_h #error "AvoidanceManager.generated.h already included, missing '#pragma once' in AvoidanceManager.h" #endif #define ENGINE_AvoidanceManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UMovementComponent; // ********** Begin ScriptStruct FNavAvoidanceData ************************************************* struct Z_Construct_UScriptStruct_FNavAvoidanceData_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_AI_Navigation_AvoidanceManager_h_29_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FNavAvoidanceData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FNavAvoidanceData; // ********** End ScriptStruct FNavAvoidanceData *************************************************** // ********** Begin Class UAvoidanceManager ******************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_AI_Navigation_AvoidanceManager_h_92_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetAvoidanceVelocityForComponent); \ DECLARE_FUNCTION(execRegisterMovementComponent); \ DECLARE_FUNCTION(execGetNewAvoidanceUID); \ DECLARE_FUNCTION(execGetObjectCount); struct Z_Construct_UClass_UAvoidanceManager_Statics; ENGINE_API UClass* Z_Construct_UClass_UAvoidanceManager_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_AI_Navigation_AvoidanceManager_h_92_INCLASS \ private: \ static void StaticRegisterNativesUAvoidanceManager(); \ friend struct ::Z_Construct_UClass_UAvoidanceManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAvoidanceManager_NoRegister(); \ public: \ DECLARE_CLASS2(UAvoidanceManager, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAvoidanceManager_NoRegister) \ DECLARE_SERIALIZER(UAvoidanceManager) #define FID_Engine_Source_Runtime_Engine_Classes_AI_Navigation_AvoidanceManager_h_92_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAvoidanceManager(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAvoidanceManager) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAvoidanceManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAvoidanceManager); \ /** Deleted move- and copy-constructors, should never be used */ \ UAvoidanceManager(UAvoidanceManager&&) = delete; \ UAvoidanceManager(const UAvoidanceManager&) = delete; \ ENGINE_API virtual ~UAvoidanceManager(); #define FID_Engine_Source_Runtime_Engine_Classes_AI_Navigation_AvoidanceManager_h_89_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_AI_Navigation_AvoidanceManager_h_92_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_AI_Navigation_AvoidanceManager_h_92_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_AI_Navigation_AvoidanceManager_h_92_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_AI_Navigation_AvoidanceManager_h_92_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAvoidanceManager; // ********** End Class UAvoidanceManager ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_AI_Navigation_AvoidanceManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS