// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AudioEffect.h" #ifdef ENGINE_AudioEffect_generated_h #error "AudioEffect.generated.h already included, missing '#pragma once' in AudioEffect.h" #endif #define ENGINE_AudioEffect_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAudioReverbEffect ************************************************ struct Z_Construct_UScriptStruct_FAudioReverbEffect_Statics; #define FID_Engine_Source_Runtime_Engine_Public_AudioEffect_h_27_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAudioReverbEffect_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAudioEffectParameters Super; struct FAudioReverbEffect; // ********** End ScriptStruct FAudioReverbEffect ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_AudioEffect_h PRAGMA_ENABLE_DEPRECATION_WARNINGS