// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "EditorFramework/AssetImportData.h" #ifdef ENGINE_AssetImportData_generated_h #error "AssetImportData.generated.h already included, missing '#pragma once' in AssetImportData.h" #endif #define ENGINE_AssetImportData_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAssetImportInfo ************************************************** struct Z_Construct_UScriptStruct_FAssetImportInfo_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAssetImportInfo_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAssetImportInfo; // ********** End ScriptStruct FAssetImportInfo **************************************************** // ********** Begin Class UAssetImportData ********************************************************* #if WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h_74_RPC_WRAPPERS_EOD \ DECLARE_FUNCTION(execK2_ExtractFilenames); \ DECLARE_FUNCTION(execK2_GetFirstFilename); \ DECLARE_FUNCTION(execScriptedAddFilename); #else // WITH_EDITOR #define FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h_74_RPC_WRAPPERS_EOD #endif // WITH_EDITOR #if WITH_EDITORONLY_DATA #define FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h_74_ARCHIVESERIALIZER \ DECLARE_FARCHIVE_SERIALIZER(UAssetImportData, ENGINE_API) #else // WITH_EDITORONLY_DATA #define FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h_74_ARCHIVESERIALIZER #endif // WITH_EDITORONLY_DATA struct Z_Construct_UClass_UAssetImportData_Statics; ENGINE_API UClass* Z_Construct_UClass_UAssetImportData_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h_74_INCLASS \ private: \ static void StaticRegisterNativesUAssetImportData(); \ friend struct ::Z_Construct_UClass_UAssetImportData_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAssetImportData_NoRegister(); \ public: \ DECLARE_CLASS2(UAssetImportData, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAssetImportData_NoRegister) \ DECLARE_SERIALIZER(UAssetImportData) \ FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h_74_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h_74_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAssetImportData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAssetImportData) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAssetImportData); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetImportData); \ /** Deleted move- and copy-constructors, should never be used */ \ UAssetImportData(UAssetImportData&&) = delete; \ UAssetImportData(const UAssetImportData&) = delete; \ ENGINE_API virtual ~UAssetImportData(); #define FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h_70_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h_74_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h_74_RPC_WRAPPERS_EOD \ FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h_74_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h_74_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAssetImportData; // ********** End Class UAssetImportData *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_EditorFramework_AssetImportData_h PRAGMA_ENABLE_DEPRECATION_WARNINGS