// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimSubsystem_SharedLinkedAnimLayers.h" #ifdef ENGINE_AnimSubsystem_SharedLinkedAnimLayers_generated_h #error "AnimSubsystem_SharedLinkedAnimLayers.generated.h already included, missing '#pragma once' in AnimSubsystem_SharedLinkedAnimLayers.h" #endif #define ENGINE_AnimSubsystem_SharedLinkedAnimLayers_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FLinkedAnimLayerInstanceData ************************************** struct Z_Construct_UScriptStruct_FLinkedAnimLayerInstanceData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_SharedLinkedAnimLayers_h_20_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLinkedAnimLayerInstanceData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FLinkedAnimLayerInstanceData; // ********** End ScriptStruct FLinkedAnimLayerInstanceData **************************************** // ********** Begin ScriptStruct FLinkedAnimLayerClassData ***************************************** struct Z_Construct_UScriptStruct_FLinkedAnimLayerClassData_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_SharedLinkedAnimLayers_h_52_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FLinkedAnimLayerClassData_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FLinkedAnimLayerClassData; // ********** End ScriptStruct FLinkedAnimLayerClassData ******************************************* // ********** Begin ScriptStruct FAnimSubsystem_SharedLinkedAnimLayers ***************************** struct Z_Construct_UScriptStruct_FAnimSubsystem_SharedLinkedAnimLayers_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_SharedLinkedAnimLayers_h_90_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimSubsystem_SharedLinkedAnimLayers_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimSubsystemInstance Super; struct FAnimSubsystem_SharedLinkedAnimLayers; // ********** End ScriptStruct FAnimSubsystem_SharedLinkedAnimLayers ******************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_SharedLinkedAnimLayers_h PRAGMA_ENABLE_DEPRECATION_WARNINGS