// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimSubsystem_Base.h" #ifdef ENGINE_AnimSubsystem_Base_generated_h #error "AnimSubsystem_Base.generated.h already included, missing '#pragma once' in AnimSubsystem_Base.h" #endif #define ENGINE_AnimSubsystem_Base_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimSubsystem_Base *********************************************** struct Z_Construct_UScriptStruct_FAnimSubsystem_Base_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_Base_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimSubsystem_Base_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimSubsystem Super; struct FAnimSubsystem_Base; // ********** End ScriptStruct FAnimSubsystem_Base ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_AnimSubsystem_Base_h PRAGMA_ENABLE_DEPRECATION_WARNINGS