// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimSet.h" #ifdef ENGINE_AnimSet_generated_h #error "AnimSet.generated.h already included, missing '#pragma once' in AnimSet.h" #endif #define ENGINE_AnimSet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimSetMeshLinkup ************************************************ struct Z_Construct_UScriptStruct_FAnimSetMeshLinkup_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSet_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimSetMeshLinkup_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimSetMeshLinkup; // ********** End ScriptStruct FAnimSetMeshLinkup ************************************************** // ********** Begin Class UAnimSet ***************************************************************** struct Z_Construct_UClass_UAnimSet_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimSet_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSet_h_43_INCLASS \ private: \ static void StaticRegisterNativesUAnimSet(); \ friend struct ::Z_Construct_UClass_UAnimSet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimSet_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimSet, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimSet_NoRegister) \ DECLARE_SERIALIZER(UAnimSet) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSet_h_43_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimSet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimSet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimSet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimSet); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimSet(UAnimSet&&) = delete; \ UAnimSet(const UAnimSet&) = delete; \ ENGINE_API virtual ~UAnimSet(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSet_h_40_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSet_h_43_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSet_h_43_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSet_h_43_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimSet; // ********** End Class UAnimSet ******************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimSet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS