// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimPhysicsSolver.h" #ifdef ENGINE_AnimPhysicsSolver_generated_h #error "AnimPhysicsSolver.generated.h already included, missing '#pragma once' in AnimPhysicsSolver.h" #endif #define ENGINE_AnimPhysicsSolver_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_AnimPhysicsSolver_h // ********** Begin Enum AnimPhysTwistAxis ********************************************************* #define FOREACH_ENUM_ANIMPHYSTWISTAXIS(op) \ op(AnimPhysTwistAxis::AxisX) \ op(AnimPhysTwistAxis::AxisY) \ op(AnimPhysTwistAxis::AxisZ) enum class AnimPhysTwistAxis : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum AnimPhysTwistAxis *********************************************************** // ********** Begin Enum AnimPhysCollisionType ***************************************************** #define FOREACH_ENUM_ANIMPHYSCOLLISIONTYPE(op) \ op(AnimPhysCollisionType::CoM) \ op(AnimPhysCollisionType::CustomSphere) \ op(AnimPhysCollisionType::InnerSphere) \ op(AnimPhysCollisionType::OuterSphere) enum class AnimPhysCollisionType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum AnimPhysCollisionType ******************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS