// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNotifies/AnimNotify_ResumeClothingSimulation.h" #ifdef ENGINE_AnimNotify_ResumeClothingSimulation_generated_h #error "AnimNotify_ResumeClothingSimulation.generated.h already included, missing '#pragma once' in AnimNotify_ResumeClothingSimulation.h" #endif #define ENGINE_AnimNotify_ResumeClothingSimulation_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimNotify_ResumeClothingSimulation ************************************* struct Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResumeClothingSimulation_h_12_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimNotify_ResumeClothingSimulation(); \ friend struct ::Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimNotify_ResumeClothingSimulation, UAnimNotify, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_NoRegister) \ DECLARE_SERIALIZER(UAnimNotify_ResumeClothingSimulation) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResumeClothingSimulation_h_12_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimNotify_ResumeClothingSimulation(UAnimNotify_ResumeClothingSimulation&&) = delete; \ UAnimNotify_ResumeClothingSimulation(const UAnimNotify_ResumeClothingSimulation&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimNotify_ResumeClothingSimulation); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimNotify_ResumeClothingSimulation); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAnimNotify_ResumeClothingSimulation) \ ENGINE_API virtual ~UAnimNotify_ResumeClothingSimulation(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResumeClothingSimulation_h_9_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResumeClothingSimulation_h_12_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResumeClothingSimulation_h_12_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResumeClothingSimulation_h_12_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimNotify_ResumeClothingSimulation; // ********** End Class UAnimNotify_ResumeClothingSimulation *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResumeClothingSimulation_h PRAGMA_ENABLE_DEPRECATION_WARNINGS