// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Animation/AnimNotifies/AnimNotify_ResumeClothingSimulation.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimNotify_ResumeClothingSimulation() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UAnimNotify(); ENGINE_API UClass* Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation(); ENGINE_API UClass* Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAnimNotify_ResumeClothingSimulation ************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UAnimNotify_ResumeClothingSimulation; UClass* UAnimNotify_ResumeClothingSimulation::GetPrivateStaticClass() { using TClass = UAnimNotify_ResumeClothingSimulation; if (!Z_Registration_Info_UClass_UAnimNotify_ResumeClothingSimulation.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AnimNotify_ResumeClothingSimulation"), Z_Registration_Info_UClass_UAnimNotify_ResumeClothingSimulation.InnerSingleton, StaticRegisterNativesUAnimNotify_ResumeClothingSimulation, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAnimNotify_ResumeClothingSimulation.InnerSingleton; } UClass* Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_NoRegister() { return UAnimNotify_ResumeClothingSimulation::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "DisplayName", "Resume Clothing Simulation" }, { "HideCategories", "Object Object" }, { "IncludePath", "Animation/AnimNotifies/AnimNotify_ResumeClothingSimulation.h" }, { "ModuleRelativePath", "Classes/Animation/AnimNotifies/AnimNotify_ResumeClothingSimulation.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAnimNotify_ResumeClothingSimulation constinit property declarations ***** // ********** End Class UAnimNotify_ResumeClothingSimulation constinit property declarations ******* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_Statics UObject* (*const Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAnimNotify, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_Statics::ClassParams = { &UAnimNotify_ResumeClothingSimulation::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000920A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_Statics::Class_MetaDataParams) }; void UAnimNotify_ResumeClothingSimulation::StaticRegisterNativesUAnimNotify_ResumeClothingSimulation() { } UClass* Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation() { if (!Z_Registration_Info_UClass_UAnimNotify_ResumeClothingSimulation.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimNotify_ResumeClothingSimulation.OuterSingleton, Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation_Statics::ClassParams); } return Z_Registration_Info_UClass_UAnimNotify_ResumeClothingSimulation.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimNotify_ResumeClothingSimulation); UAnimNotify_ResumeClothingSimulation::~UAnimNotify_ResumeClothingSimulation() {} // ********** End Class UAnimNotify_ResumeClothingSimulation *************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResumeClothingSimulation_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAnimNotify_ResumeClothingSimulation, UAnimNotify_ResumeClothingSimulation::StaticClass, TEXT("UAnimNotify_ResumeClothingSimulation"), &Z_Registration_Info_UClass_UAnimNotify_ResumeClothingSimulation, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimNotify_ResumeClothingSimulation), 3643256745U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResumeClothingSimulation_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResumeClothingSimulation_h__Script_Engine_2977423858{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResumeClothingSimulation_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResumeClothingSimulation_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS