// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNotifies/AnimNotify_ResetDynamics.h" #ifdef ENGINE_AnimNotify_ResetDynamics_generated_h #error "AnimNotify_ResetDynamics.generated.h already included, missing '#pragma once' in AnimNotify_ResetDynamics.h" #endif #define ENGINE_AnimNotify_ResetDynamics_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimNotify_ResetDynamics ************************************************ struct Z_Construct_UClass_UAnimNotify_ResetDynamics_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimNotify_ResetDynamics_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResetDynamics_h_12_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimNotify_ResetDynamics(); \ friend struct ::Z_Construct_UClass_UAnimNotify_ResetDynamics_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimNotify_ResetDynamics_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimNotify_ResetDynamics, UAnimNotify, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimNotify_ResetDynamics_NoRegister) \ DECLARE_SERIALIZER(UAnimNotify_ResetDynamics) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResetDynamics_h_12_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimNotify_ResetDynamics(UAnimNotify_ResetDynamics&&) = delete; \ UAnimNotify_ResetDynamics(const UAnimNotify_ResetDynamics&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimNotify_ResetDynamics); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimNotify_ResetDynamics); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAnimNotify_ResetDynamics) \ ENGINE_API virtual ~UAnimNotify_ResetDynamics(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResetDynamics_h_9_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResetDynamics_h_12_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResetDynamics_h_12_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResetDynamics_h_12_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimNotify_ResetDynamics; // ********** End Class UAnimNotify_ResetDynamics ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_ResetDynamics_h PRAGMA_ENABLE_DEPRECATION_WARNINGS