// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNotifies/AnimNotify_PlaySound.h" #ifdef ENGINE_AnimNotify_PlaySound_generated_h #error "AnimNotify_PlaySound.generated.h already included, missing '#pragma once' in AnimNotify_PlaySound.h" #endif #define ENGINE_AnimNotify_PlaySound_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimNotify_PlaySound **************************************************** struct Z_Construct_UClass_UAnimNotify_PlaySound_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimNotify_PlaySound_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlaySound_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimNotify_PlaySound(); \ friend struct ::Z_Construct_UClass_UAnimNotify_PlaySound_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimNotify_PlaySound_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimNotify_PlaySound, UAnimNotify, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimNotify_PlaySound_NoRegister) \ DECLARE_SERIALIZER(UAnimNotify_PlaySound) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Game");} \ #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlaySound_h_18_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimNotify_PlaySound(UAnimNotify_PlaySound&&) = delete; \ UAnimNotify_PlaySound(const UAnimNotify_PlaySound&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimNotify_PlaySound); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimNotify_PlaySound); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UAnimNotify_PlaySound) \ ENGINE_API virtual ~UAnimNotify_PlaySound(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlaySound_h_15_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlaySound_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlaySound_h_18_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlaySound_h_18_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimNotify_PlaySound; // ********** End Class UAnimNotify_PlaySound ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotify_PlaySound_h PRAGMA_ENABLE_DEPRECATION_WARNINGS