// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" #ifdef ENGINE_AnimNotifyState_TimedParticleEffect_generated_h #error "AnimNotifyState_TimedParticleEffect.generated.h already included, missing '#pragma once' in AnimNotifyState_TimedParticleEffect.h" #endif #define ENGINE_AnimNotifyState_TimedParticleEffect_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimNotifyState_TimedParticleEffect ************************************* struct Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_TimedParticleEffect_h_19_INCLASS \ private: \ static void StaticRegisterNativesUAnimNotifyState_TimedParticleEffect(); \ friend struct ::Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimNotifyState_TimedParticleEffect, UAnimNotifyState, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimNotifyState_TimedParticleEffect_NoRegister) \ DECLARE_SERIALIZER(UAnimNotifyState_TimedParticleEffect) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_TimedParticleEffect_h_19_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimNotifyState_TimedParticleEffect(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimNotifyState_TimedParticleEffect) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimNotifyState_TimedParticleEffect); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimNotifyState_TimedParticleEffect); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimNotifyState_TimedParticleEffect(UAnimNotifyState_TimedParticleEffect&&) = delete; \ UAnimNotifyState_TimedParticleEffect(const UAnimNotifyState_TimedParticleEffect&) = delete; \ ENGINE_API virtual ~UAnimNotifyState_TimedParticleEffect(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_TimedParticleEffect_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_TimedParticleEffect_h_19_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_TimedParticleEffect_h_19_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_TimedParticleEffect_h_19_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimNotifyState_TimedParticleEffect; // ********** End Class UAnimNotifyState_TimedParticleEffect *************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_TimedParticleEffect_h PRAGMA_ENABLE_DEPRECATION_WARNINGS