// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNotifies/AnimNotifyState.h" #ifdef ENGINE_AnimNotifyState_generated_h #error "AnimNotifyState.generated.h already included, missing '#pragma once' in AnimNotifyState.h" #endif #define ENGINE_AnimNotifyState_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UAnimSequenceBase; class USkeletalMeshComponent; struct FAnimNotifyEventReference; // ********** Begin Class UAnimNotifyState ********************************************************* #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_h_26_RPC_WRAPPERS \ ENGINE_API virtual float GetDefaultTriggerWeightThreshold_Implementation() const; \ ENGINE_API virtual FString GetNotifyName_Implementation() const; \ DECLARE_FUNCTION(execGetDefaultTriggerWeightThreshold); \ DECLARE_FUNCTION(execGetNotifyName); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_h_26_CALLBACK_WRAPPERS struct Z_Construct_UClass_UAnimNotifyState_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimNotifyState_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_h_26_INCLASS \ private: \ static void StaticRegisterNativesUAnimNotifyState(); \ friend struct ::Z_Construct_UClass_UAnimNotifyState_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimNotifyState_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimNotifyState, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimNotifyState_NoRegister) \ DECLARE_SERIALIZER(UAnimNotifyState) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_h_26_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimNotifyState(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimNotifyState) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimNotifyState); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimNotifyState); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimNotifyState(UAnimNotifyState&&) = delete; \ UAnimNotifyState(const UAnimNotifyState&) = delete; \ ENGINE_API virtual ~UAnimNotifyState(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_h_23_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_h_26_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_h_26_RPC_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_h_26_CALLBACK_WRAPPERS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_h_26_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_h_26_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimNotifyState; // ********** End Class UAnimNotifyState *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNotifies_AnimNotifyState_h PRAGMA_ENABLE_DEPRECATION_WARNINGS