// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNotifyQueue.h" #ifdef ENGINE_AnimNotifyQueue_generated_h #error "AnimNotifyQueue.generated.h already included, missing '#pragma once' in AnimNotifyQueue.h" #endif #define ENGINE_AnimNotifyQueue_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNotifyEventReference ***************************************** struct Z_Construct_UScriptStruct_FAnimNotifyEventReference_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNotifyQueue_h_23_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNotifyEventReference_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimNotifyEventReference; // ********** End ScriptStruct FAnimNotifyEventReference ******************************************* // ********** Begin ScriptStruct FAnimNotifyArray ************************************************** struct Z_Construct_UScriptStruct_FAnimNotifyArray_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNotifyQueue_h_141_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNotifyArray_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimNotifyArray; // ********** End ScriptStruct FAnimNotifyArray **************************************************** // ********** Begin ScriptStruct FAnimNotifyContext ************************************************ struct Z_Construct_UScriptStruct_FAnimNotifyContext_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNotifyQueue_h_150_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNotifyContext_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimNotifyContext; // ********** End ScriptStruct FAnimNotifyContext ************************************************** // ********** Begin ScriptStruct FAnimNotifyQueue ************************************************** struct Z_Construct_UScriptStruct_FAnimNotifyQueue_Statics; #define FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNotifyQueue_h_162_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNotifyQueue_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimNotifyQueue; // ********** End ScriptStruct FAnimNotifyQueue **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Animation_AnimNotifyQueue_h PRAGMA_ENABLE_DEPRECATION_WARNINGS