// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNode_UseCachedPose.h" #ifdef ENGINE_AnimNode_UseCachedPose_generated_h #error "AnimNode_UseCachedPose.generated.h already included, missing '#pragma once' in AnimNode_UseCachedPose.h" #endif #define ENGINE_AnimNode_UseCachedPose_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_UseCachedPose ******************************************* struct Z_Construct_UScriptStruct_FAnimNode_UseCachedPose_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_UseCachedPose_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_UseCachedPose_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_UseCachedPose; // ********** End ScriptStruct FAnimNode_UseCachedPose ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_UseCachedPose_h PRAGMA_ENABLE_DEPRECATION_WARNINGS