// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNode_StateMachine.h" #ifdef ENGINE_AnimNode_StateMachine_generated_h #error "AnimNode_StateMachine.generated.h already included, missing '#pragma once' in AnimNode_StateMachine.h" #endif #define ENGINE_AnimNode_StateMachine_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimationActiveTransitionEntry *********************************** struct Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_StateMachine_h_26_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimationActiveTransitionEntry; // ********** End ScriptStruct FAnimationActiveTransitionEntry ************************************* // ********** Begin ScriptStruct FAnimationPotentialTransition ************************************* struct Z_Construct_UScriptStruct_FAnimationPotentialTransition_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_StateMachine_h_103_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimationPotentialTransition_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimationPotentialTransition; // ********** End ScriptStruct FAnimationPotentialTransition *************************************** // ********** Begin ScriptStruct FAnimNode_StateMachine ******************************************** struct Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_StateMachine_h_124_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_StateMachine; // ********** End ScriptStruct FAnimNode_StateMachine ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_StateMachine_h PRAGMA_ENABLE_DEPRECATION_WARNINGS