// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Animation/AnimNode_StateMachine.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimNode_StateMachine() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UBlendProfile_NoRegister(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimationPotentialTransition(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_Base(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_StateMachine(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FAnimationActiveTransitionEntry *********************************** struct Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics { static inline consteval int32 GetStructSize() { return sizeof(FAnimationActiveTransitionEntry); } static inline consteval int16 GetStructAlignment() { return alignof(FAnimationActiveTransitionEntry); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "// Information about an active transition on the transition stack\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_StateMachine.h" }, { "ToolTip", "Information about an active transition on the transition stack" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_BlendProfile_MetaData[] = { { "Comment", "// Blend profile to use for this transition. Specifying this will make the transition evaluate per-bone\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_StateMachine.h" }, { "ToolTip", "Blend profile to use for this transition. Specifying this will make the transition evaluate per-bone" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FAnimationActiveTransitionEntry constinit property declarations *** static const UECodeGen_Private::FObjectPropertyParams NewProp_BlendProfile; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FAnimationActiveTransitionEntry constinit property declarations ***** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimationActiveTransitionEntry; class UScriptStruct* FAnimationActiveTransitionEntry::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FAnimationActiveTransitionEntry.OuterSingleton) { Z_Registration_Info_UScriptStruct_FAnimationActiveTransitionEntry.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimationActiveTransitionEntry")); } return Z_Registration_Info_UScriptStruct_FAnimationActiveTransitionEntry.OuterSingleton; } // ********** Begin ScriptStruct FAnimationActiveTransitionEntry Property Definitions ************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics::NewProp_BlendProfile = { "BlendProfile", nullptr, (EPropertyFlags)0x0114000000000000, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimationActiveTransitionEntry, BlendProfile), Z_Construct_UClass_UBlendProfile_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_BlendProfile_MetaData), NewProp_BlendProfile_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics::NewProp_BlendProfile, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics::PropPointers) < 2048); // ********** End ScriptStruct FAnimationActiveTransitionEntry Property Definitions **************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "AnimationActiveTransitionEntry", Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics::PropPointers), sizeof(FAnimationActiveTransitionEntry), alignof(FAnimationActiveTransitionEntry), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry() { if (!Z_Registration_Info_UScriptStruct_FAnimationActiveTransitionEntry.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimationActiveTransitionEntry.InnerSingleton, Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FAnimationActiveTransitionEntry.InnerSingleton); } // ********** End ScriptStruct FAnimationActiveTransitionEntry ************************************* // ********** Begin ScriptStruct FAnimationPotentialTransition ************************************* struct Z_Construct_UScriptStruct_FAnimationPotentialTransition_Statics { static inline consteval int32 GetStructSize() { return sizeof(FAnimationPotentialTransition); } static inline consteval int16 GetStructAlignment() { return alignof(FAnimationPotentialTransition); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "ModuleRelativePath", "Classes/Animation/AnimNode_StateMachine.h" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FAnimationPotentialTransition constinit property declarations ***** // ********** End ScriptStruct FAnimationPotentialTransition constinit property declarations ******* static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FAnimationPotentialTransition_Statics static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimationPotentialTransition; class UScriptStruct* FAnimationPotentialTransition::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FAnimationPotentialTransition.OuterSingleton) { Z_Registration_Info_UScriptStruct_FAnimationPotentialTransition.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimationPotentialTransition, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimationPotentialTransition")); } return Z_Registration_Info_UScriptStruct_FAnimationPotentialTransition.OuterSingleton; } const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimationPotentialTransition_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, nullptr, &NewStructOps, "AnimationPotentialTransition", nullptr, 0, sizeof(FAnimationPotentialTransition), alignof(FAnimationPotentialTransition), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimationPotentialTransition_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimationPotentialTransition_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FAnimationPotentialTransition() { if (!Z_Registration_Info_UScriptStruct_FAnimationPotentialTransition.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimationPotentialTransition.InnerSingleton, Z_Construct_UScriptStruct_FAnimationPotentialTransition_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FAnimationPotentialTransition.InnerSingleton); } // ********** End ScriptStruct FAnimationPotentialTransition *************************************** // ********** Begin ScriptStruct FAnimNode_StateMachine ******************************************** struct Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics { static inline consteval int32 GetStructSize() { return sizeof(FAnimNode_StateMachine); } static inline consteval int16 GetStructAlignment() { return alignof(FAnimNode_StateMachine); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "Comment", "// State machine node\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_StateMachine.h" }, { "ToolTip", "State machine node" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StateMachineIndexInClass_MetaData[] = { { "Comment", "// Index into the BakedStateMachines array in the owning UAnimBlueprintGeneratedClass\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_StateMachine.h" }, { "ToolTip", "Index into the BakedStateMachines array in the owning UAnimBlueprintGeneratedClass" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxTransitionsPerFrame_MetaData[] = { { "Category", "Settings" }, { "Comment", "// The maximum number of transitions that can be taken by this machine 'simultaneously' in a single frame\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_StateMachine.h" }, { "ToolTip", "The maximum number of transitions that can be taken by this machine 'simultaneously' in a single frame" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_MaxTransitionsRequests_MetaData[] = { { "Category", "Settings" }, { "ClampMin", "0" }, { "Comment", "// The maximum number of transition requests that can be buffered at any time.\n// The oldest transition requests are dropped to accommodate for newly created requests.\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_StateMachine.h" }, { "ToolTip", "The maximum number of transition requests that can be buffered at any time.\nThe oldest transition requests are dropped to accommodate for newly created requests." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bSkipFirstUpdateTransition_MetaData[] = { { "Category", "Settings" }, { "Comment", "// When the state machine becomes relevant, it is initialized into the Entry state.\n// It then tries to take any valid transitions to possibly end up in a different state on that same frame.\n// - if true, that new state starts full weight.\n// - if false, a blend is created between the entry state and that new state.\n// In either case all visited State notifications (Begin/End) will be triggered.\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_StateMachine.h" }, { "ToolTip", "When the state machine becomes relevant, it is initialized into the Entry state.\nIt then tries to take any valid transitions to possibly end up in a different state on that same frame.\n- if true, that new state starts full weight.\n- if false, a blend is created between the entry state and that new state.\nIn either case all visited State notifications (Begin/End) will be triggered." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bReinitializeOnBecomingRelevant_MetaData[] = { { "Category", "Settings" }, { "Comment", "// Reinitialize the state machine if we have become relevant to the graph\n// after not being ticked on the previous frame(s)\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_StateMachine.h" }, { "ToolTip", "Reinitialize the state machine if we have become relevant to the graph\nafter not being ticked on the previous frame(s)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bCreateNotifyMetaData_MetaData[] = { { "Category", "Settings" }, { "Comment", "// Tag Notifies with meta data such as the active state and mirroring state. Producing this\n// data has a slight performance cost.\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_StateMachine.h" }, { "ToolTip", "Tag Notifies with meta data such as the active state and mirroring state. Producing this\ndata has a slight performance cost." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bAllowConduitEntryStates_MetaData[] = { { "Category", "Settings" }, { "Comment", "// Allows a conduit to be used as this state machine's entry state\n// If a valid entry state cannot be found at runtime then this will generate a reference pose!\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_StateMachine.h" }, { "ToolTip", "Allows a conduit to be used as this state machine's entry state\nIf a valid entry state cannot be found at runtime then this will generate a reference pose!" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FAnimNode_StateMachine constinit property declarations ************ static const UECodeGen_Private::FIntPropertyParams NewProp_StateMachineIndexInClass; static const UECodeGen_Private::FIntPropertyParams NewProp_MaxTransitionsPerFrame; static const UECodeGen_Private::FIntPropertyParams NewProp_MaxTransitionsRequests; static void NewProp_bSkipFirstUpdateTransition_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bSkipFirstUpdateTransition; static void NewProp_bReinitializeOnBecomingRelevant_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bReinitializeOnBecomingRelevant; static void NewProp_bCreateNotifyMetaData_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bCreateNotifyMetaData; static void NewProp_bAllowConduitEntryStates_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bAllowConduitEntryStates; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FAnimNode_StateMachine constinit property declarations ************** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FAnimNode_StateMachine cannot be polymorphic unless super FAnimNode_Base is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimNode_StateMachine; class UScriptStruct* FAnimNode_StateMachine::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_StateMachine.OuterSingleton) { Z_Registration_Info_UScriptStruct_FAnimNode_StateMachine.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimNode_StateMachine, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimNode_StateMachine")); } return Z_Registration_Info_UScriptStruct_FAnimNode_StateMachine.OuterSingleton; } // ********** Begin ScriptStruct FAnimNode_StateMachine Property Definitions *********************** const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_StateMachineIndexInClass = { "StateMachineIndexInClass", nullptr, (EPropertyFlags)0x0010000000000000, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_StateMachine, StateMachineIndexInClass), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StateMachineIndexInClass_MetaData), NewProp_StateMachineIndexInClass_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_MaxTransitionsPerFrame = { "MaxTransitionsPerFrame", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_StateMachine, MaxTransitionsPerFrame), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxTransitionsPerFrame_MetaData), NewProp_MaxTransitionsPerFrame_MetaData) }; const UECodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_MaxTransitionsRequests = { "MaxTransitionsRequests", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_StateMachine, MaxTransitionsRequests), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_MaxTransitionsRequests_MetaData), NewProp_MaxTransitionsRequests_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bSkipFirstUpdateTransition_SetBit(void* Obj) { ((FAnimNode_StateMachine*)Obj)->bSkipFirstUpdateTransition = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bSkipFirstUpdateTransition = { "bSkipFirstUpdateTransition", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_StateMachine), &Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bSkipFirstUpdateTransition_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bSkipFirstUpdateTransition_MetaData), NewProp_bSkipFirstUpdateTransition_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bReinitializeOnBecomingRelevant_SetBit(void* Obj) { ((FAnimNode_StateMachine*)Obj)->bReinitializeOnBecomingRelevant = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bReinitializeOnBecomingRelevant = { "bReinitializeOnBecomingRelevant", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_StateMachine), &Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bReinitializeOnBecomingRelevant_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bReinitializeOnBecomingRelevant_MetaData), NewProp_bReinitializeOnBecomingRelevant_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bCreateNotifyMetaData_SetBit(void* Obj) { ((FAnimNode_StateMachine*)Obj)->bCreateNotifyMetaData = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bCreateNotifyMetaData = { "bCreateNotifyMetaData", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_StateMachine), &Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bCreateNotifyMetaData_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bCreateNotifyMetaData_MetaData), NewProp_bCreateNotifyMetaData_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bAllowConduitEntryStates_SetBit(void* Obj) { ((FAnimNode_StateMachine*)Obj)->bAllowConduitEntryStates = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bAllowConduitEntryStates = { "bAllowConduitEntryStates", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_StateMachine), &Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bAllowConduitEntryStates_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bAllowConduitEntryStates_MetaData), NewProp_bAllowConduitEntryStates_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_StateMachineIndexInClass, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_MaxTransitionsPerFrame, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_MaxTransitionsRequests, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bSkipFirstUpdateTransition, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bReinitializeOnBecomingRelevant, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bCreateNotifyMetaData, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewProp_bAllowConduitEntryStates, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::PropPointers) < 2048); // ********** End ScriptStruct FAnimNode_StateMachine Property Definitions ************************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, Z_Construct_UScriptStruct_FAnimNode_Base, &NewStructOps, "AnimNode_StateMachine", Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::PropPointers), sizeof(FAnimNode_StateMachine), alignof(FAnimNode_StateMachine), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_StateMachine() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_StateMachine.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimNode_StateMachine.InnerSingleton, Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FAnimNode_StateMachine.InnerSingleton); } // ********** End ScriptStruct FAnimNode_StateMachine ********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_StateMachine_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FAnimationActiveTransitionEntry::StaticStruct, Z_Construct_UScriptStruct_FAnimationActiveTransitionEntry_Statics::NewStructOps, TEXT("AnimationActiveTransitionEntry"),&Z_Registration_Info_UScriptStruct_FAnimationActiveTransitionEntry, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimationActiveTransitionEntry), 2936592568U) }, { FAnimationPotentialTransition::StaticStruct, Z_Construct_UScriptStruct_FAnimationPotentialTransition_Statics::NewStructOps, TEXT("AnimationPotentialTransition"),&Z_Registration_Info_UScriptStruct_FAnimationPotentialTransition, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimationPotentialTransition), 3698439434U) }, { FAnimNode_StateMachine::StaticStruct, Z_Construct_UScriptStruct_FAnimNode_StateMachine_Statics::NewStructOps, TEXT("AnimNode_StateMachine"),&Z_Registration_Info_UScriptStruct_FAnimNode_StateMachine, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimNode_StateMachine), 993426759U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_StateMachine_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_StateMachine_h__Script_Engine_4061433150{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_StateMachine_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_StateMachine_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS