// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Animation/AnimNode_SequencePlayer.h" #include "Animation/InputScaleBias.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimNode_SequencePlayer() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UAnimSequenceBase_NoRegister(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAnimGroupRole(); ENGINE_API UEnum* Z_Construct_UEnum_Engine_EAnimSyncMethod(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_AssetPlayerBase(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_SequencePlayer(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputScaleBiasClamp(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputScaleBiasClampConstants(); ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FInputScaleBiasClampState(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin ScriptStruct FAnimNode_SequencePlayerBase ************************************** struct Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics { static inline consteval int32 GetStructSize() { return sizeof(FAnimNode_SequencePlayerBase); } static inline consteval int16 GetStructAlignment() { return alignof(FAnimNode_SequencePlayerBase); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "BlueprintType", "true" }, { "Comment", "// Sequence player node. Not instantiated directly, use FAnimNode_SequencePlayer or FAnimNode_SequencePlayer_Standalone\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "Sequence player node. Not instantiated directly, use FAnimNode_SequencePlayer or FAnimNode_SequencePlayer_Standalone" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayRateScaleBiasClampState_MetaData[] = { { "Comment", "// Corresponding state for PlayRateScaleBiasClampConstants\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "Corresponding state for PlayRateScaleBiasClampConstants" }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FAnimNode_SequencePlayerBase constinit property declarations ****** static const UECodeGen_Private::FStructPropertyParams NewProp_PlayRateScaleBiasClampState; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FAnimNode_SequencePlayerBase constinit property declarations ******** static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FAnimNode_SequencePlayerBase cannot be polymorphic unless super FAnimNode_AssetPlayerBase is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayerBase; class UScriptStruct* FAnimNode_SequencePlayerBase::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayerBase.OuterSingleton) { Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayerBase.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimNode_SequencePlayerBase")); } return Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayerBase.OuterSingleton; } // ********** Begin ScriptStruct FAnimNode_SequencePlayerBase Property Definitions ***************** const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics::NewProp_PlayRateScaleBiasClampState = { "PlayRateScaleBiasClampState", nullptr, (EPropertyFlags)0x0020080000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayerBase, PlayRateScaleBiasClampState), Z_Construct_UScriptStruct_FInputScaleBiasClampState, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayRateScaleBiasClampState_MetaData), NewProp_PlayRateScaleBiasClampState_MetaData) }; // 2637361108 const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics::NewProp_PlayRateScaleBiasClampState, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics::PropPointers) < 2048); // ********** End ScriptStruct FAnimNode_SequencePlayerBase Property Definitions ******************* const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, Z_Construct_UScriptStruct_FAnimNode_AssetPlayerBase, &NewStructOps, "AnimNode_SequencePlayerBase", Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics::PropPointers), sizeof(FAnimNode_SequencePlayerBase), alignof(FAnimNode_SequencePlayerBase), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayerBase.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayerBase.InnerSingleton, Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayerBase.InnerSingleton); } // ********** End ScriptStruct FAnimNode_SequencePlayerBase **************************************** // ********** Begin ScriptStruct FAnimNode_SequencePlayer ****************************************** struct Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics { static inline consteval int32 GetStructSize() { return sizeof(FAnimNode_SequencePlayer); } static inline consteval int16 GetStructAlignment() { return alignof(FAnimNode_SequencePlayer); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "BlueprintType", "true" }, { "Comment", "// Sequence player node that can be used with constant folding\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "Sequence player node that can be used with constant folding" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GroupName_MetaData[] = { { "Category", "Sync" }, { "Comment", "// The group name that we synchronize with (NAME_None if it is not part of any group). \n" }, { "FoldProperty", "" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "The group name that we synchronize with (NAME_None if it is not part of any group)." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GroupRole_MetaData[] = { { "Category", "Sync" }, { "Comment", "// The role this node can assume within the group (ignored if GroupName is not set)\n" }, { "FoldProperty", "" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "The role this node can assume within the group (ignored if GroupName is not set)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader_MetaData[] = { { "Category", "Sync" }, { "Comment", "// When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader's sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position.\n" }, { "EditCondition", "GroupRole != EAnimGroupRole::TransitionFollower && GroupRole != EAnimGroupRole::AlwaysFollower" }, { "EditConditionHides", "" }, { "FoldProperty", "" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader's sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Method_MetaData[] = { { "Category", "Sync" }, { "Comment", "// How this node will synchronize with other animations.\n" }, { "FoldProperty", "" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "How this node will synchronize with other animations." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreForRelevancyTest_MetaData[] = { { "Category", "Relevancy" }, { "Comment", "// If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node\n" }, { "FoldProperty", "" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node" }, }; #endif // WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sequence_MetaData[] = { { "Category", "Settings" }, { "Comment", "// The animation sequence asset to play\n" }, { "DisallowedClasses", "/Script/Engine.AnimMontage" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "The animation sequence asset to play" }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayRateBasis_MetaData[] = { { "Category", "Settings" }, { "Comment", "// The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\n// For example a Basis of 100 means that the PlayRate input will be divided by 100.\n" }, { "FoldProperty", "" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayRate_MetaData[] = { { "Category", "Settings" }, { "Comment", "// The play rate multiplier. Can be negative, which will cause the animation to play in reverse.\n" }, { "FoldProperty", "" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayRateScaleBiasClampConstants_MetaData[] = { { "Category", "Settings" }, { "Comment", "// Additional scaling, offsetting and clamping of PlayRate input.\n// Performed after PlayRateBasis.\n" }, { "DisplayName", "PlayRateScaleBiasClamp" }, { "FoldProperty", "" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayRateScaleBiasClamp_MetaData[] = { { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartPosition_MetaData[] = { { "Category", "Settings" }, { "Comment", "// The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end.\n" }, { "FoldProperty", "" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLoopAnimation_MetaData[] = { { "Category", "Settings" }, { "Comment", "// Should the animation loop back to the start when it reaches the end?\n" }, { "FoldProperty", "" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "Should the animation loop back to the start when it reaches the end?" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bStartFromMatchingPose_MetaData[] = { { "Category", "PoseMatching" }, { "Comment", "// Use pose matching to choose the start position. Requires PoseSearch plugin.\n" }, { "FoldProperty", "" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "Use pose matching to choose the start position. Requires PoseSearch plugin." }, }; #endif // WITH_EDITORONLY_DATA #endif // WITH_METADATA // ********** Begin ScriptStruct FAnimNode_SequencePlayer constinit property declarations ********** #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FNamePropertyParams NewProp_GroupName; static const UECodeGen_Private::FBytePropertyParams NewProp_GroupRole; static void NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader; static const UECodeGen_Private::FBytePropertyParams NewProp_Method_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_Method; static void NewProp_bIgnoreForRelevancyTest_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreForRelevancyTest; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FFloatPropertyParams NewProp_PlayRateBasis; static const UECodeGen_Private::FFloatPropertyParams NewProp_PlayRate; static const UECodeGen_Private::FStructPropertyParams NewProp_PlayRateScaleBiasClampConstants; static const UECodeGen_Private::FStructPropertyParams NewProp_PlayRateScaleBiasClamp; static const UECodeGen_Private::FFloatPropertyParams NewProp_StartPosition; static void NewProp_bLoopAnimation_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoopAnimation; static void NewProp_bStartFromMatchingPose_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bStartFromMatchingPose; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FAnimNode_SequencePlayer constinit property declarations ************ static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FAnimNode_SequencePlayer cannot be polymorphic unless super FAnimNode_SequencePlayerBase is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer; class UScriptStruct* FAnimNode_SequencePlayer::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer.OuterSingleton) { Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimNode_SequencePlayer, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimNode_SequencePlayer")); } return Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer.OuterSingleton; } // ********** Begin ScriptStruct FAnimNode_SequencePlayer Property Definitions ********************* #if WITH_EDITORONLY_DATA const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_GroupName = { "GroupName", nullptr, (EPropertyFlags)0x0020080800000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer, GroupName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GroupName_MetaData), NewProp_GroupName_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_GroupRole = { "GroupRole", nullptr, (EPropertyFlags)0x0020080800000001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer, GroupRole), Z_Construct_UEnum_Engine_EAnimGroupRole, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GroupRole_MetaData), NewProp_GroupRole_MetaData) }; // 3330114220 void Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader_SetBit(void* Obj) { ((FAnimNode_SequencePlayer*)Obj)->bOverridePositionWhenJoiningSyncGroupAsLeader = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader = { "bOverridePositionWhenJoiningSyncGroupAsLeader", nullptr, (EPropertyFlags)0x0020080800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_SequencePlayer), &Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader_MetaData), NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_Method_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_Method = { "Method", nullptr, (EPropertyFlags)0x0020080800000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer, Method), Z_Construct_UEnum_Engine_EAnimSyncMethod, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Method_MetaData), NewProp_Method_MetaData) }; // 865668103 void Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bIgnoreForRelevancyTest_SetBit(void* Obj) { ((FAnimNode_SequencePlayer*)Obj)->bIgnoreForRelevancyTest = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bIgnoreForRelevancyTest = { "bIgnoreForRelevancyTest", nullptr, (EPropertyFlags)0x0020080800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_SequencePlayer), &Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bIgnoreForRelevancyTest_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreForRelevancyTest_MetaData), NewProp_bIgnoreForRelevancyTest_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0124080000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer, Sequence), Z_Construct_UClass_UAnimSequenceBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sequence_MetaData), NewProp_Sequence_MetaData) }; #if WITH_EDITORONLY_DATA const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_PlayRateBasis = { "PlayRateBasis", nullptr, (EPropertyFlags)0x0020080800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer, PlayRateBasis), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayRateBasis_MetaData), NewProp_PlayRateBasis_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_PlayRate = { "PlayRate", nullptr, (EPropertyFlags)0x0020080800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer, PlayRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayRate_MetaData), NewProp_PlayRate_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_PlayRateScaleBiasClampConstants = { "PlayRateScaleBiasClampConstants", nullptr, (EPropertyFlags)0x0020080800000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer, PlayRateScaleBiasClampConstants), Z_Construct_UScriptStruct_FInputScaleBiasClampConstants, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayRateScaleBiasClampConstants_MetaData), NewProp_PlayRateScaleBiasClampConstants_MetaData) }; // 617132098 const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_PlayRateScaleBiasClamp = { "PlayRateScaleBiasClamp", nullptr, (EPropertyFlags)0x0020080820000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer, PlayRateScaleBiasClamp_DEPRECATED), Z_Construct_UScriptStruct_FInputScaleBiasClamp, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayRateScaleBiasClamp_MetaData), NewProp_PlayRateScaleBiasClamp_MetaData) }; // 1159384820 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_StartPosition = { "StartPosition", nullptr, (EPropertyFlags)0x0020080800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer, StartPosition), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartPosition_MetaData), NewProp_StartPosition_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bLoopAnimation_SetBit(void* Obj) { ((FAnimNode_SequencePlayer*)Obj)->bLoopAnimation = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bLoopAnimation = { "bLoopAnimation", nullptr, (EPropertyFlags)0x0020080800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_SequencePlayer), &Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bLoopAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLoopAnimation_MetaData), NewProp_bLoopAnimation_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bStartFromMatchingPose_SetBit(void* Obj) { ((FAnimNode_SequencePlayer*)Obj)->bStartFromMatchingPose = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bStartFromMatchingPose = { "bStartFromMatchingPose", nullptr, (EPropertyFlags)0x0020080800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_SequencePlayer), &Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bStartFromMatchingPose_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bStartFromMatchingPose_MetaData), NewProp_bStartFromMatchingPose_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::PropPointers[] = { #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_GroupName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_GroupRole, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_Method_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_Method, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bIgnoreForRelevancyTest, #endif // WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_Sequence, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_PlayRateBasis, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_PlayRate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_PlayRateScaleBiasClampConstants, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_PlayRateScaleBiasClamp, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_StartPosition, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bLoopAnimation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewProp_bStartFromMatchingPose, #endif // WITH_EDITORONLY_DATA }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::PropPointers) < 2048); // ********** End ScriptStruct FAnimNode_SequencePlayer Property Definitions *********************** const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase, &NewStructOps, "AnimNode_SequencePlayer", Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::PropPointers), sizeof(FAnimNode_SequencePlayer), alignof(FAnimNode_SequencePlayer), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_SequencePlayer() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer.InnerSingleton, Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer.InnerSingleton); } // ********** End ScriptStruct FAnimNode_SequencePlayer ******************************************** // ********** Begin ScriptStruct FAnimNode_SequencePlayer_Standalone ******************************* struct Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics { static inline consteval int32 GetStructSize() { return sizeof(FAnimNode_SequencePlayer_Standalone); } static inline consteval int16 GetStructAlignment() { return alignof(FAnimNode_SequencePlayer_Standalone); } #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[] = { { "BlueprintInternalUseOnly", "true" }, { "BlueprintType", "true" }, { "Comment", "// Sequence player node that can be used standalone (without constant folding)\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "Sequence player node that can be used standalone (without constant folding)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GroupName_MetaData[] = { { "Category", "Sync" }, { "Comment", "// The group name that we synchronize with (NAME_None if it is not part of any group). \n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "The group name that we synchronize with (NAME_None if it is not part of any group)." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_GroupRole_MetaData[] = { { "Category", "Sync" }, { "Comment", "// The role this node can assume within the group (ignored if GroupName is not set)\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "The role this node can assume within the group (ignored if GroupName is not set)" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader_MetaData[] = { { "Category", "Sync" }, { "Comment", "// When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader's sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position.\n" }, { "EditCondition", "GroupRole != EAnimGroupRole::TransitionFollower && GroupRole != EAnimGroupRole::AlwaysFollower" }, { "EditConditionHides", "" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "When enabled, acting as the leader, and using marker-based sync, this asset player will not sync to the previous leader's sync position when joining a sync group and before becoming the leader but instead force everyone else to match its position." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Method_MetaData[] = { { "Category", "Sync" }, { "Comment", "// How this node will synchronize with other animations.\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "How this node will synchronize with other animations." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bIgnoreForRelevancyTest_MetaData[] = { { "Category", "Relevancy" }, { "Comment", "// If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Sequence_MetaData[] = { { "Category", "Settings" }, { "Comment", "// The animation sequence asset to play\n" }, { "DisallowedClasses", "/Script/Engine.AnimMontage" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "The animation sequence asset to play" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayRateBasis_MetaData[] = { { "Category", "Settings" }, { "Comment", "// The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\n// For example a Basis of 100 means that the PlayRate input will be divided by 100.\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayRate_MetaData[] = { { "Category", "Settings" }, { "Comment", "// The play rate multiplier. Can be negative, which will cause the animation to play in reverse.\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_PlayRateScaleBiasClampConstants_MetaData[] = { { "Category", "Settings" }, { "Comment", "// Additional scaling, offsetting and clamping of PlayRate input.\n// Performed after PlayRateBasis.\n" }, { "DisplayName", "PlayRateScaleBiasClamp" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "ToolTip", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_StartPosition_MetaData[] = { { "Category", "Settings" }, { "Comment", "// The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end.\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bLoopAnimation_MetaData[] = { { "Category", "Settings" }, { "Comment", "// Should the animation loop back to the start when it reaches the end?\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "Should the animation loop back to the start when it reaches the end?" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bStartFromMatchingPose_MetaData[] = { { "Category", "PoseMatching" }, { "Comment", "// Use pose matching to choose the start position. Requires PoseSearch plugin.\n" }, { "ModuleRelativePath", "Classes/Animation/AnimNode_SequencePlayer.h" }, { "PinHiddenByDefault", "" }, { "ToolTip", "Use pose matching to choose the start position. Requires PoseSearch plugin." }, }; #endif // WITH_METADATA // ********** Begin ScriptStruct FAnimNode_SequencePlayer_Standalone constinit property declarations static const UECodeGen_Private::FNamePropertyParams NewProp_GroupName; static const UECodeGen_Private::FBytePropertyParams NewProp_GroupRole; static void NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader; static const UECodeGen_Private::FBytePropertyParams NewProp_Method_Underlying; static const UECodeGen_Private::FEnumPropertyParams NewProp_Method; static void NewProp_bIgnoreForRelevancyTest_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bIgnoreForRelevancyTest; static const UECodeGen_Private::FObjectPropertyParams NewProp_Sequence; static const UECodeGen_Private::FFloatPropertyParams NewProp_PlayRateBasis; static const UECodeGen_Private::FFloatPropertyParams NewProp_PlayRate; static const UECodeGen_Private::FStructPropertyParams NewProp_PlayRateScaleBiasClampConstants; static const UECodeGen_Private::FFloatPropertyParams NewProp_StartPosition; static void NewProp_bLoopAnimation_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bLoopAnimation; static void NewProp_bStartFromMatchingPose_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bStartFromMatchingPose; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End ScriptStruct FAnimNode_SequencePlayer_Standalone constinit property declarations * static void* NewStructOps() { return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps(); } static const UECodeGen_Private::FStructParams StructParams; }; // struct Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics static_assert(std::is_polymorphic() == std::is_polymorphic(), "USTRUCT FAnimNode_SequencePlayer_Standalone cannot be polymorphic unless super FAnimNode_SequencePlayerBase is polymorphic"); static FStructRegistrationInfo Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer_Standalone; class UScriptStruct* FAnimNode_SequencePlayer_Standalone::StaticStruct() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer_Standalone.OuterSingleton) { Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer_Standalone.OuterSingleton = GetStaticStruct(Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone, (UObject*)Z_Construct_UPackage__Script_Engine(), TEXT("AnimNode_SequencePlayer_Standalone")); } return Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer_Standalone.OuterSingleton; } // ********** Begin ScriptStruct FAnimNode_SequencePlayer_Standalone Property Definitions ********** const UECodeGen_Private::FNamePropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_GroupName = { "GroupName", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer_Standalone, GroupName), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GroupName_MetaData), NewProp_GroupName_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_GroupRole = { "GroupRole", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer_Standalone, GroupRole), Z_Construct_UEnum_Engine_EAnimGroupRole, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_GroupRole_MetaData), NewProp_GroupRole_MetaData) }; // 3330114220 void Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader_SetBit(void* Obj) { ((FAnimNode_SequencePlayer_Standalone*)Obj)->bOverridePositionWhenJoiningSyncGroupAsLeader = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader = { "bOverridePositionWhenJoiningSyncGroupAsLeader", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_SequencePlayer_Standalone), &Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader_MetaData), NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader_MetaData) }; const UECodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_Method_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, nullptr, METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_Method = { "Method", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer_Standalone, Method), Z_Construct_UEnum_Engine_EAnimSyncMethod, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Method_MetaData), NewProp_Method_MetaData) }; // 865668103 void Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bIgnoreForRelevancyTest_SetBit(void* Obj) { ((FAnimNode_SequencePlayer_Standalone*)Obj)->bIgnoreForRelevancyTest = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bIgnoreForRelevancyTest = { "bIgnoreForRelevancyTest", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_SequencePlayer_Standalone), &Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bIgnoreForRelevancyTest_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bIgnoreForRelevancyTest_MetaData), NewProp_bIgnoreForRelevancyTest_MetaData) }; const UECodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_Sequence = { "Sequence", nullptr, (EPropertyFlags)0x0124080000000001, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer_Standalone, Sequence), Z_Construct_UClass_UAnimSequenceBase_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Sequence_MetaData), NewProp_Sequence_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_PlayRateBasis = { "PlayRateBasis", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer_Standalone, PlayRateBasis), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayRateBasis_MetaData), NewProp_PlayRateBasis_MetaData) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_PlayRate = { "PlayRate", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer_Standalone, PlayRate), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayRate_MetaData), NewProp_PlayRate_MetaData) }; const UECodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_PlayRateScaleBiasClampConstants = { "PlayRateScaleBiasClampConstants", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer_Standalone, PlayRateScaleBiasClampConstants), Z_Construct_UScriptStruct_FInputScaleBiasClampConstants, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_PlayRateScaleBiasClampConstants_MetaData), NewProp_PlayRateScaleBiasClampConstants_MetaData) }; // 617132098 const UECodeGen_Private::FFloatPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_StartPosition = { "StartPosition", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(FAnimNode_SequencePlayer_Standalone, StartPosition), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_StartPosition_MetaData), NewProp_StartPosition_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bLoopAnimation_SetBit(void* Obj) { ((FAnimNode_SequencePlayer_Standalone*)Obj)->bLoopAnimation = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bLoopAnimation = { "bLoopAnimation", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_SequencePlayer_Standalone), &Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bLoopAnimation_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bLoopAnimation_MetaData), NewProp_bLoopAnimation_MetaData) }; void Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bStartFromMatchingPose_SetBit(void* Obj) { ((FAnimNode_SequencePlayer_Standalone*)Obj)->bStartFromMatchingPose = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bStartFromMatchingPose = { "bStartFromMatchingPose", nullptr, (EPropertyFlags)0x0020080000000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(FAnimNode_SequencePlayer_Standalone), &Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bStartFromMatchingPose_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bStartFromMatchingPose_MetaData), NewProp_bStartFromMatchingPose_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_GroupName, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_GroupRole, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bOverridePositionWhenJoiningSyncGroupAsLeader, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_Method_Underlying, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_Method, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bIgnoreForRelevancyTest, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_Sequence, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_PlayRateBasis, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_PlayRate, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_PlayRateScaleBiasClampConstants, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_StartPosition, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bLoopAnimation, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewProp_bStartFromMatchingPose, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::PropPointers) < 2048); // ********** End ScriptStruct FAnimNode_SequencePlayer_Standalone Property Definitions ************ const UECodeGen_Private::FStructParams Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::StructParams = { (UObject* (*)())Z_Construct_UPackage__Script_Engine, Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase, &NewStructOps, "AnimNode_SequencePlayer_Standalone", Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::PropPointers), sizeof(FAnimNode_SequencePlayer_Standalone), alignof(FAnimNode_SequencePlayer_Standalone), RF_Public|RF_Transient|RF_MarkAsNative, EStructFlags(0x00000001), METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::Struct_MetaDataParams), Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::Struct_MetaDataParams) }; UScriptStruct* Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone() { if (!Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer_Standalone.InnerSingleton) { UECodeGen_Private::ConstructUScriptStruct(Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer_Standalone.InnerSingleton, Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::StructParams); } return CastChecked(Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer_Standalone.InnerSingleton); } // ********** End ScriptStruct FAnimNode_SequencePlayer_Standalone ********************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_SequencePlayer_h__Script_Engine_Statics { static constexpr FStructRegisterCompiledInInfo ScriptStructInfo[] = { { FAnimNode_SequencePlayerBase::StaticStruct, Z_Construct_UScriptStruct_FAnimNode_SequencePlayerBase_Statics::NewStructOps, TEXT("AnimNode_SequencePlayerBase"),&Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayerBase, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimNode_SequencePlayerBase), 2015282836U) }, { FAnimNode_SequencePlayer::StaticStruct, Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Statics::NewStructOps, TEXT("AnimNode_SequencePlayer"),&Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimNode_SequencePlayer), 1361542401U) }, { FAnimNode_SequencePlayer_Standalone::StaticStruct, Z_Construct_UScriptStruct_FAnimNode_SequencePlayer_Standalone_Statics::NewStructOps, TEXT("AnimNode_SequencePlayer_Standalone"),&Z_Registration_Info_UScriptStruct_FAnimNode_SequencePlayer_Standalone, CONSTRUCT_RELOAD_VERSION_INFO(FStructReloadVersionInfo, sizeof(FAnimNode_SequencePlayer_Standalone), 2221039252U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_SequencePlayer_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_SequencePlayer_h__Script_Engine_3650293533{ TEXT("/Script/Engine"), nullptr, 0, Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_SequencePlayer_h__Script_Engine_Statics::ScriptStructInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNode_SequencePlayer_h__Script_Engine_Statics::ScriptStructInfo), nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS