// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimNodeSpaceConversions.h" #ifdef ENGINE_AnimNodeSpaceConversions_generated_h #error "AnimNodeSpaceConversions.generated.h already included, missing '#pragma once' in AnimNodeSpaceConversions.h" #endif #define ENGINE_AnimNodeSpaceConversions_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimNode_ConvertComponentToLocalSpace **************************** struct Z_Construct_UScriptStruct_FAnimNode_ConvertComponentToLocalSpace_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeSpaceConversions_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_ConvertComponentToLocalSpace_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_ConvertComponentToLocalSpace; // ********** End ScriptStruct FAnimNode_ConvertComponentToLocalSpace ****************************** // ********** Begin ScriptStruct FAnimNode_ConvertLocalToComponentSpace **************************** struct Z_Construct_UScriptStruct_FAnimNode_ConvertLocalToComponentSpace_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeSpaceConversions_h_35_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimNode_ConvertLocalToComponentSpace_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimNode_Base Super; struct FAnimNode_ConvertLocalToComponentSpace; // ********** End ScriptStruct FAnimNode_ConvertLocalToComponentSpace ****************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimNodeSpaceConversions_h PRAGMA_ENABLE_DEPRECATION_WARNINGS