// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimLinkableElement.h" #ifdef ENGINE_AnimLinkableElement_generated_h #error "AnimLinkableElement.generated.h already included, missing '#pragma once' in AnimLinkableElement.h" #endif #define ENGINE_AnimLinkableElement_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimLinkableElement ********************************************** struct Z_Construct_UScriptStruct_FAnimLinkableElement_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimLinkableElement_h_41_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimLinkableElement_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimLinkableElement; // ********** End ScriptStruct FAnimLinkableElement ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimLinkableElement_h // ********** Begin Enum EAnimLinkMethod *********************************************************** #define FOREACH_ENUM_EANIMLINKMETHOD(op) \ op(EAnimLinkMethod::Absolute) \ op(EAnimLinkMethod::Relative) \ op(EAnimLinkMethod::Proportional) namespace EAnimLinkMethod { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAnimLinkMethod ************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS