// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimExecutionContext.h" #ifdef ENGINE_AnimExecutionContext_generated_h #error "AnimExecutionContext.generated.h already included, missing '#pragma once' in AnimExecutionContext.h" #endif #define ENGINE_AnimExecutionContext_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimExecutionContext ********************************************* struct Z_Construct_UScriptStruct_FAnimExecutionContext_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_26_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimExecutionContext_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimExecutionContext; // ********** End ScriptStruct FAnimExecutionContext *********************************************** // ********** Begin ScriptStruct FAnimInitializationContext **************************************** struct Z_Construct_UScriptStruct_FAnimInitializationContext_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_139_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimInitializationContext_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimExecutionContext Super; struct FAnimInitializationContext; // ********** End ScriptStruct FAnimInitializationContext ****************************************** // ********** Begin ScriptStruct FAnimUpdateContext ************************************************ struct Z_Construct_UScriptStruct_FAnimUpdateContext_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_159_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimUpdateContext_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimExecutionContext Super; struct FAnimUpdateContext; // ********** End ScriptStruct FAnimUpdateContext ************************************************** // ********** Begin ScriptStruct FAnimPoseContext ************************************************** struct Z_Construct_UScriptStruct_FAnimPoseContext_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_179_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimPoseContext_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimExecutionContext Super; struct FAnimPoseContext; // ********** End ScriptStruct FAnimPoseContext **************************************************** // ********** Begin ScriptStruct FAnimComponentSpacePoseContext ************************************ struct Z_Construct_UScriptStruct_FAnimComponentSpacePoseContext_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h_199_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimComponentSpacePoseContext_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FAnimExecutionContext Super; struct FAnimComponentSpacePoseContext; // ********** End ScriptStruct FAnimComponentSpacePoseContext ************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimExecutionContext_h // ********** Begin Enum EAnimExecutionContextConversionResult ************************************* #define FOREACH_ENUM_EANIMEXECUTIONCONTEXTCONVERSIONRESULT(op) \ op(EAnimExecutionContextConversionResult::Succeeded) \ op(EAnimExecutionContextConversionResult::Failed) enum class EAnimExecutionContextConversionResult : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAnimExecutionContextConversionResult *************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS