// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimEnums.h" #ifdef ENGINE_AnimEnums_generated_h #error "AnimEnums.generated.h already included, missing '#pragma once' in AnimEnums.h" #endif #define ENGINE_AnimEnums_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimEnums_h // ********** Begin Enum ERootMotionRootLock ******************************************************* #define FOREACH_ENUM_EROOTMOTIONROOTLOCK(op) \ op(ERootMotionRootLock::RefPose) \ op(ERootMotionRootLock::AnimFirstFrame) \ op(ERootMotionRootLock::Zero) namespace ERootMotionRootLock { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERootMotionRootLock ********************************************************* // ********** Begin Enum ERootMotionMode *********************************************************** #define FOREACH_ENUM_EROOTMOTIONMODE(op) \ op(ERootMotionMode::NoRootMotionExtraction) \ op(ERootMotionMode::IgnoreRootMotion) \ op(ERootMotionMode::RootMotionFromEverything) \ op(ERootMotionMode::RootMotionFromMontagesOnly) namespace ERootMotionMode { enum Type : int; } template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum ERootMotionMode ************************************************************* // ********** Begin Enum EAdditiveBasePoseType ***************************************************** #define FOREACH_ENUM_EADDITIVEBASEPOSETYPE(op) \ op(ABPT_None) \ op(ABPT_RefPose) \ op(ABPT_AnimScaled) \ op(ABPT_AnimFrame) \ op(ABPT_LocalAnimFrame) enum EAdditiveBasePoseType : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAdditiveBasePoseType ******************************************************* // ********** Begin Enum AnimationCompressionFormat ************************************************ #define FOREACH_ENUM_ANIMATIONCOMPRESSIONFORMAT(op) \ op(ACF_None) \ op(ACF_Float96NoW) \ op(ACF_Fixed48NoW) \ op(ACF_IntervalFixed32NoW) \ op(ACF_Fixed32NoW) \ op(ACF_Float32NoW) \ op(ACF_Identity) enum AnimationCompressionFormat : int; template<> ENGINE_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum AnimationCompressionFormat ************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS