// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimData/AnimDataModel.h" #ifdef ENGINE_AnimDataModel_generated_h #error "AnimDataModel.generated.h already included, missing '#pragma once' in AnimDataModel.h" #endif #define ENGINE_AnimDataModel_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimDataModel *********************************************************** struct Z_Construct_UClass_UAnimDataModel_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimDataModel_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AnimDataModel_h_19_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimDataModel(); \ friend struct ::Z_Construct_UClass_UAnimDataModel_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimDataModel_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimDataModel, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimDataModel_NoRegister) \ DECLARE_SERIALIZER(UAnimDataModel) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AnimDataModel_h_19_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimDataModel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimDataModel(UAnimDataModel&&) = delete; \ UAnimDataModel(const UAnimDataModel&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimDataModel); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimDataModel); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimDataModel) \ ENGINE_API virtual ~UAnimDataModel(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AnimDataModel_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AnimDataModel_h_19_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AnimDataModel_h_19_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AnimDataModel_h_19_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimDataModel; // ********** End Class UAnimDataModel ************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimData_AnimDataModel_h PRAGMA_ENABLE_DEPRECATION_WARNINGS