// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimCurveCompressionCodec.h" #ifdef ENGINE_AnimCurveCompressionCodec_generated_h #error "AnimCurveCompressionCodec.generated.h already included, missing '#pragma once' in AnimCurveCompressionCodec.h" #endif #define ENGINE_AnimCurveCompressionCodec_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimCurveCompressionCodec *********************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimCurveCompressionCodec, ENGINE_API) struct Z_Construct_UClass_UAnimCurveCompressionCodec_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimCurveCompressionCodec_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_INCLASS \ private: \ static void StaticRegisterNativesUAnimCurveCompressionCodec(); \ friend struct ::Z_Construct_UClass_UAnimCurveCompressionCodec_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCurveCompressionCodec_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimCurveCompressionCodec, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCurveCompressionCodec_NoRegister) \ DECLARE_SERIALIZER(UAnimCurveCompressionCodec) \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimCurveCompressionCodec(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCurveCompressionCodec) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimCurveCompressionCodec); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCurveCompressionCodec); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimCurveCompressionCodec(UAnimCurveCompressionCodec&&) = delete; \ UAnimCurveCompressionCodec(const UAnimCurveCompressionCodec&) = delete; \ ENGINE_API virtual ~UAnimCurveCompressionCodec(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_32_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h_35_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimCurveCompressionCodec; // ********** End Class UAnimCurveCompressionCodec ************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCurveCompressionCodec_h PRAGMA_ENABLE_DEPRECATION_WARNINGS