// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimCompress_LeastDestructive.h" #ifdef ENGINE_AnimCompress_LeastDestructive_generated_h #error "AnimCompress_LeastDestructive.generated.h already included, missing '#pragma once' in AnimCompress_LeastDestructive.h" #endif #define ENGINE_AnimCompress_LeastDestructive_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimCompress_LeastDestructive ******************************************* struct Z_Construct_UClass_UAnimCompress_LeastDestructive_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimCompress_LeastDestructive_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h_19_INCLASS \ private: \ static void StaticRegisterNativesUAnimCompress_LeastDestructive(); \ friend struct ::Z_Construct_UClass_UAnimCompress_LeastDestructive_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCompress_LeastDestructive_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimCompress_LeastDestructive, UAnimCompress_BitwiseCompressOnly, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCompress_LeastDestructive_NoRegister) \ DECLARE_SERIALIZER(UAnimCompress_LeastDestructive) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h_19_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UAnimCompress_LeastDestructive(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCompress_LeastDestructive) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAnimCompress_LeastDestructive); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCompress_LeastDestructive); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimCompress_LeastDestructive(UAnimCompress_LeastDestructive&&) = delete; \ UAnimCompress_LeastDestructive(const UAnimCompress_LeastDestructive&) = delete; \ NO_API virtual ~UAnimCompress_LeastDestructive(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h_16_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h_19_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h_19_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h_19_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimCompress_LeastDestructive; // ********** End Class UAnimCompress_LeastDestructive ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompress_LeastDestructive_h PRAGMA_ENABLE_DEPRECATION_WARNINGS