// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimCompositeBase.h" #ifdef ENGINE_AnimCompositeBase_generated_h #error "AnimCompositeBase.generated.h already included, missing '#pragma once' in AnimCompositeBase.h" #endif #define ENGINE_AnimCompositeBase_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRootMotionExtractionStep ***************************************** struct Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_36_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRootMotionExtractionStep_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FRootMotionExtractionStep; // ********** End ScriptStruct FRootMotionExtractionStep ******************************************* // ********** Begin ScriptStruct FAnimSegment ****************************************************** struct Z_Construct_UScriptStruct_FAnimSegment_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_69_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimSegment_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimSegment; // ********** End ScriptStruct FAnimSegment ******************************************************** // ********** Begin ScriptStruct FAnimTrack ******************************************************** struct Z_Construct_UScriptStruct_FAnimTrack_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_231_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimTrack_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimTrack; // ********** End ScriptStruct FAnimTrack ********************************************************** // ********** Begin Class UAnimCompositeBase ******************************************************* struct Z_Construct_UClass_UAnimCompositeBase_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimCompositeBase_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_314_INCLASS \ private: \ static void StaticRegisterNativesUAnimCompositeBase(); \ friend struct ::Z_Construct_UClass_UAnimCompositeBase_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimCompositeBase_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimCompositeBase, UAnimSequenceBase, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimCompositeBase_NoRegister) \ DECLARE_SERIALIZER(UAnimCompositeBase) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_314_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimCompositeBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimCompositeBase) \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimCompositeBase); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimCompositeBase); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimCompositeBase(UAnimCompositeBase&&) = delete; \ UAnimCompositeBase(const UAnimCompositeBase&) = delete; \ ENGINE_API virtual ~UAnimCompositeBase(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_311_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_314_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_314_INCLASS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h_314_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimCompositeBase; // ********** End Class UAnimCompositeBase ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimCompositeBase_h PRAGMA_ENABLE_DEPRECATION_WARNINGS