// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Animation/AnimBoneCompressionSettings.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAnimBoneCompressionSettings() {} // ********** Begin Cross Module References ******************************************************** COREUOBJECT_API UClass* Z_Construct_UClass_UObject(); ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionSettings(); ENGINE_API UClass* Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAnimBoneCompressionSettings ********************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UAnimBoneCompressionSettings; UClass* UAnimBoneCompressionSettings::GetPrivateStaticClass() { using TClass = UAnimBoneCompressionSettings; if (!Z_Registration_Info_UClass_UAnimBoneCompressionSettings.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AnimBoneCompressionSettings"), Z_Registration_Info_UClass_UAnimBoneCompressionSettings.InnerSingleton, StaticRegisterNativesUAnimBoneCompressionSettings, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAnimBoneCompressionSettings.InnerSingleton; } UClass* Z_Construct_UClass_UAnimBoneCompressionSettings_NoRegister() { return UAnimBoneCompressionSettings::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAnimBoneCompressionSettings_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/*\n * This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need\n * to create asset types and factory wrappers for every codec.\n */" }, { "HideCategories", "Object" }, { "IncludePath", "Animation/AnimBoneCompressionSettings.h" }, { "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" }, { "ToolTip", "* This object is used to wrap a bone compression codec. It allows a clean integration in the editor by avoiding the need\n* to create asset types and factory wrappers for every codec." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Codecs_Inner_MetaData[] = { { "Category", "Compression" }, { "Comment", "/** A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" }, { "NoElementDuplicate", "" }, { "ToolTip", "A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_Codecs_MetaData[] = { { "Category", "Compression" }, { "Comment", "/** A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty. */" }, { "EditInline", "true" }, { "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" }, { "NoElementDuplicate", "" }, { "ToolTip", "A list of animation bone compression codecs to try. Empty entries are ignored but the array cannot be empty." }, }; #if WITH_EDITORONLY_DATA static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_ErrorThreshold_MetaData[] = { { "Category", "Compression" }, { "ClampMin", "0" }, { "Comment", "/** When compressing, the best codec below this error threshold will be used. */" }, { "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" }, { "ToolTip", "When compressing, the best codec below this error threshold will be used." }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_bForceBelowThreshold_MetaData[] = { { "Category", "Compression" }, { "Comment", "/** Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold. */" }, { "ModuleRelativePath", "Classes/Animation/AnimBoneCompressionSettings.h" }, { "ToolTip", "Any codec (even one that increases the size) with a lower error will be used until it falls below the threshold." }, }; #endif // WITH_EDITORONLY_DATA #endif // WITH_METADATA // ********** Begin Class UAnimBoneCompressionSettings constinit property declarations ************* static const UECodeGen_Private::FObjectPropertyParams NewProp_Codecs_Inner; static const UECodeGen_Private::FArrayPropertyParams NewProp_Codecs; #if WITH_EDITORONLY_DATA static const UECodeGen_Private::FFloatPropertyParams NewProp_ErrorThreshold; static void NewProp_bForceBelowThreshold_SetBit(void* Obj); static const UECodeGen_Private::FBoolPropertyParams NewProp_bForceBelowThreshold; #endif // WITH_EDITORONLY_DATA static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class UAnimBoneCompressionSettings constinit property declarations *************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAnimBoneCompressionSettings_Statics // ********** Begin Class UAnimBoneCompressionSettings Property Definitions ************************ const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs_Inner = { "Codecs", nullptr, (EPropertyFlags)0x0106000000080008, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UClass_UAnimBoneCompressionCodec_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Codecs_Inner_MetaData), NewProp_Codecs_Inner_MetaData) }; const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs = { "Codecs", nullptr, (EPropertyFlags)0x0114008000000009, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionSettings, Codecs), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_Codecs_MetaData), NewProp_Codecs_MetaData) }; #if WITH_EDITORONLY_DATA const UECodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_ErrorThreshold = { "ErrorThreshold", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAnimBoneCompressionSettings, ErrorThreshold), METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_ErrorThreshold_MetaData), NewProp_ErrorThreshold_MetaData) }; void Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold_SetBit(void* Obj) { ((UAnimBoneCompressionSettings*)Obj)->bForceBelowThreshold = 1; } const UECodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold = { "bForceBelowThreshold", nullptr, (EPropertyFlags)0x0010000800000001, UECodeGen_Private::EPropertyGenFlags::Bool | UECodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, sizeof(bool), sizeof(UAnimBoneCompressionSettings), &Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold_SetBit, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_bForceBelowThreshold_MetaData), NewProp_bForceBelowThreshold_MetaData) }; #endif // WITH_EDITORONLY_DATA const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs_Inner, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_Codecs, #if WITH_EDITORONLY_DATA (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_ErrorThreshold, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::NewProp_bForceBelowThreshold, #endif // WITH_EDITORONLY_DATA }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers) < 2048); // ********** End Class UAnimBoneCompressionSettings Property Definitions ************************** UObject* (*const Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UObject, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::ClassParams = { &UAnimBoneCompressionSettings::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::PropPointers), 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::Class_MetaDataParams), Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::Class_MetaDataParams) }; void UAnimBoneCompressionSettings::StaticRegisterNativesUAnimBoneCompressionSettings() { } UClass* Z_Construct_UClass_UAnimBoneCompressionSettings() { if (!Z_Registration_Info_UClass_UAnimBoneCompressionSettings.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAnimBoneCompressionSettings.OuterSingleton, Z_Construct_UClass_UAnimBoneCompressionSettings_Statics::ClassParams); } return Z_Registration_Info_UClass_UAnimBoneCompressionSettings.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAnimBoneCompressionSettings); UAnimBoneCompressionSettings::~UAnimBoneCompressionSettings() {} // ********** End Class UAnimBoneCompressionSettings *********************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAnimBoneCompressionSettings, UAnimBoneCompressionSettings::StaticClass, TEXT("UAnimBoneCompressionSettings"), &Z_Registration_Info_UClass_UAnimBoneCompressionSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAnimBoneCompressionSettings), 1454952448U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_3311097067{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBoneCompressionSettings_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS