// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/AnimBank.h" #ifdef ENGINE_AnimBank_generated_h #error "AnimBank.generated.h already included, missing '#pragma once' in AnimBank.h" #endif #define ENGINE_AnimBank_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FAnimBankSequence ************************************************* struct Z_Construct_UScriptStruct_FAnimBankSequence_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_138_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimBankSequence_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimBankSequence; // ********** End ScriptStruct FAnimBankSequence *************************************************** // ********** Begin Class UAnimBank **************************************************************** #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UAnimBank, ENGINE_API) struct Z_Construct_UClass_UAnimBank_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimBank_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimBank(); \ friend struct ::Z_Construct_UClass_UAnimBank_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBank_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimBank, UAnimationAsset, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBank_NoRegister) \ DECLARE_SERIALIZER(UAnimBank) \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimBank(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimBank(UAnimBank&&) = delete; \ UAnimBank(const UAnimBank&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBank); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBank); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBank) \ ENGINE_API virtual ~UAnimBank(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_176_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_179_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimBank; // ********** End Class UAnimBank ****************************************************************** // ********** Begin ScriptStruct FAnimBankItem ***************************************************** struct Z_Construct_UScriptStruct_FAnimBankItem_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_289_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAnimBankItem_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FAnimBankItem; // ********** End ScriptStruct FAnimBankItem ******************************************************* // ********** Begin ScriptStruct FSoftAnimBankItem ************************************************* struct Z_Construct_UScriptStruct_FSoftAnimBankItem_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_323_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoftAnimBankItem_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSoftAnimBankItem; // ********** End ScriptStruct FSoftAnimBankItem *************************************************** // ********** Begin ScriptStruct FSkinnedMeshComponentDescriptorBase ******************************* struct Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptorBase_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_357_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptorBase_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FSkinnedMeshComponentDescriptorBase; // ********** End ScriptStruct FSkinnedMeshComponentDescriptorBase ********************************* // ********** Begin ScriptStruct FSkinnedMeshComponentDescriptor *********************************** struct Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptor_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_453_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSkinnedMeshComponentDescriptor_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FSkinnedMeshComponentDescriptorBase Super; struct FSkinnedMeshComponentDescriptor; // ********** End ScriptStruct FSkinnedMeshComponentDescriptor ************************************* // ********** Begin ScriptStruct FSoftSkinnedMeshComponentDescriptor ******************************* struct Z_Construct_UScriptStruct_FSoftSkinnedMeshComponentDescriptor_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_497_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSoftSkinnedMeshComponentDescriptor_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FSkinnedMeshComponentDescriptorBase Super; struct FSoftSkinnedMeshComponentDescriptor; // ********** End ScriptStruct FSoftSkinnedMeshComponentDescriptor ********************************* // ********** Begin Class UAnimBankData ************************************************************ struct Z_Construct_UClass_UAnimBankData_Statics; ENGINE_API UClass* Z_Construct_UClass_UAnimBankData_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAnimBankData(); \ friend struct ::Z_Construct_UClass_UAnimBankData_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UAnimBankData_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimBankData, UTransformProviderData, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UAnimBankData_NoRegister) \ DECLARE_SERIALIZER(UAnimBankData) #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UAnimBankData(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimBankData(UAnimBankData&&) = delete; \ UAnimBankData(const UAnimBankData&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UAnimBankData); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBankData); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBankData) \ ENGINE_API virtual ~UAnimBankData(); #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_613_PROLOG #define FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h_616_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimBankData; // ********** End Class UAnimBankData ************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_Animation_AnimBank_h PRAGMA_ENABLE_DEPRECATION_WARNINGS