// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Sound/AmbientSound.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAmbientSound() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_AActor(); ENGINE_API UClass* Z_Construct_UClass_AAmbientSound(); ENGINE_API UClass* Z_Construct_UClass_AAmbientSound_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UAudioComponent_NoRegister(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class AAmbientSound Function AdjustVolume ************************************** struct Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics { struct AmbientSound_eventAdjustVolume_Parms { float AdjustVolumeDuration; float AdjustVolumeLevel; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Audio" }, { "DeprecatedFunction", "" }, { "ModuleRelativePath", "Classes/Sound/AmbientSound.h" }, }; #endif // WITH_METADATA // ********** Begin Function AdjustVolume constinit property declarations ************************** static const UECodeGen_Private::FFloatPropertyParams NewProp_AdjustVolumeDuration; static const UECodeGen_Private::FFloatPropertyParams NewProp_AdjustVolumeLevel; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function AdjustVolume constinit property declarations **************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function AdjustVolume Property Definitions ************************************* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::NewProp_AdjustVolumeDuration = { "AdjustVolumeDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventAdjustVolume_Parms, AdjustVolumeDuration), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::NewProp_AdjustVolumeLevel = { "AdjustVolumeLevel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventAdjustVolume_Parms, AdjustVolumeLevel), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::NewProp_AdjustVolumeDuration, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::NewProp_AdjustVolumeLevel, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::PropPointers) < 2048); // ********** End Function AdjustVolume Property Definitions *************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "AdjustVolume", Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::PropPointers), sizeof(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::AmbientSound_eventAdjustVolume_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::AmbientSound_eventAdjustVolume_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AAmbientSound_AdjustVolume() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_AdjustVolume_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(AAmbientSound::execAdjustVolume) { P_GET_PROPERTY(FFloatProperty,Z_Param_AdjustVolumeDuration); P_GET_PROPERTY(FFloatProperty,Z_Param_AdjustVolumeLevel); P_FINISH; P_NATIVE_BEGIN; P_THIS->AdjustVolume(Z_Param_AdjustVolumeDuration,Z_Param_AdjustVolumeLevel); P_NATIVE_END; } // ********** End Class AAmbientSound Function AdjustVolume **************************************** // ********** Begin Class AAmbientSound Function FadeIn ******************************************** struct Z_Construct_UFunction_AAmbientSound_FadeIn_Statics { struct AmbientSound_eventFadeIn_Parms { float FadeInDuration; float FadeVolumeLevel; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Audio" }, { "Comment", "// BEGIN DEPRECATED (use component functions now in level script)\n" }, { "CPP_Default_FadeVolumeLevel", "1.000000" }, { "DeprecatedFunction", "" }, { "ModuleRelativePath", "Classes/Sound/AmbientSound.h" }, { "ToolTip", "BEGIN DEPRECATED (use component functions now in level script)" }, }; #endif // WITH_METADATA // ********** Begin Function FadeIn constinit property declarations ******************************** static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeInDuration; static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeVolumeLevel; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function FadeIn constinit property declarations ********************************** static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function FadeIn Property Definitions ******************************************* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::NewProp_FadeInDuration = { "FadeInDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventFadeIn_Parms, FadeInDuration), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::NewProp_FadeVolumeLevel = { "FadeVolumeLevel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventFadeIn_Parms, FadeVolumeLevel), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::NewProp_FadeInDuration, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::NewProp_FadeVolumeLevel, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::PropPointers) < 2048); // ********** End Function FadeIn Property Definitions ********************************************* const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "FadeIn", Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::PropPointers), sizeof(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::AmbientSound_eventFadeIn_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::AmbientSound_eventFadeIn_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AAmbientSound_FadeIn() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_FadeIn_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(AAmbientSound::execFadeIn) { P_GET_PROPERTY(FFloatProperty,Z_Param_FadeInDuration); P_GET_PROPERTY(FFloatProperty,Z_Param_FadeVolumeLevel); P_FINISH; P_NATIVE_BEGIN; P_THIS->FadeIn(Z_Param_FadeInDuration,Z_Param_FadeVolumeLevel); P_NATIVE_END; } // ********** End Class AAmbientSound Function FadeIn ********************************************** // ********** Begin Class AAmbientSound Function FadeOut ******************************************* struct Z_Construct_UFunction_AAmbientSound_FadeOut_Statics { struct AmbientSound_eventFadeOut_Parms { float FadeOutDuration; float FadeVolumeLevel; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Audio" }, { "DeprecatedFunction", "" }, { "ModuleRelativePath", "Classes/Sound/AmbientSound.h" }, }; #endif // WITH_METADATA // ********** Begin Function FadeOut constinit property declarations ******************************* static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeOutDuration; static const UECodeGen_Private::FFloatPropertyParams NewProp_FadeVolumeLevel; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function FadeOut constinit property declarations ********************************* static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function FadeOut Property Definitions ****************************************** const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::NewProp_FadeOutDuration = { "FadeOutDuration", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventFadeOut_Parms, FadeOutDuration), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::NewProp_FadeVolumeLevel = { "FadeVolumeLevel", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventFadeOut_Parms, FadeVolumeLevel), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::NewProp_FadeOutDuration, (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::NewProp_FadeVolumeLevel, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::PropPointers) < 2048); // ********** End Function FadeOut Property Definitions ******************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "FadeOut", Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::PropPointers), sizeof(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::AmbientSound_eventFadeOut_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::AmbientSound_eventFadeOut_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AAmbientSound_FadeOut() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_FadeOut_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(AAmbientSound::execFadeOut) { P_GET_PROPERTY(FFloatProperty,Z_Param_FadeOutDuration); P_GET_PROPERTY(FFloatProperty,Z_Param_FadeVolumeLevel); P_FINISH; P_NATIVE_BEGIN; P_THIS->FadeOut(Z_Param_FadeOutDuration,Z_Param_FadeVolumeLevel); P_NATIVE_END; } // ********** End Class AAmbientSound Function FadeOut ********************************************* // ********** Begin Class AAmbientSound Function Play ********************************************** struct Z_Construct_UFunction_AAmbientSound_Play_Statics { struct AmbientSound_eventPlay_Parms { float StartTime; }; #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Audio" }, { "CPP_Default_StartTime", "0.000000" }, { "DeprecatedFunction", "" }, { "ModuleRelativePath", "Classes/Sound/AmbientSound.h" }, }; #endif // WITH_METADATA // ********** Begin Function Play constinit property declarations ********************************** static const UECodeGen_Private::FFloatPropertyParams NewProp_StartTime; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Function Play constinit property declarations ************************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; // ********** Begin Function Play Property Definitions ********************************************* const UECodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_AAmbientSound_Play_Statics::NewProp_StartTime = { "StartTime", nullptr, (EPropertyFlags)0x0010000000000080, UECodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AmbientSound_eventPlay_Parms, StartTime), METADATA_PARAMS(0, nullptr) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_AAmbientSound_Play_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_AAmbientSound_Play_Statics::NewProp_StartTime, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_Play_Statics::PropPointers) < 2048); // ********** End Function Play Property Definitions *********************************************** const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_Play_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "Play", Z_Construct_UFunction_AAmbientSound_Play_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_Play_Statics::PropPointers), sizeof(Z_Construct_UFunction_AAmbientSound_Play_Statics::AmbientSound_eventPlay_Parms), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_Play_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_Play_Statics::Function_MetaDataParams)}, }; static_assert(sizeof(Z_Construct_UFunction_AAmbientSound_Play_Statics::AmbientSound_eventPlay_Parms) < MAX_uint16); UFunction* Z_Construct_UFunction_AAmbientSound_Play() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_Play_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(AAmbientSound::execPlay) { P_GET_PROPERTY(FFloatProperty,Z_Param_StartTime); P_FINISH; P_NATIVE_BEGIN; P_THIS->Play(Z_Param_StartTime); P_NATIVE_END; } // ********** End Class AAmbientSound Function Play ************************************************ // ********** Begin Class AAmbientSound Function Stop ********************************************** struct Z_Construct_UFunction_AAmbientSound_Stop_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Function_MetaDataParams[] = { { "Category", "Audio" }, { "DeprecatedFunction", "" }, { "ModuleRelativePath", "Classes/Sound/AmbientSound.h" }, }; #endif // WITH_METADATA // ********** Begin Function Stop constinit property declarations ********************************** // ********** End Function Stop constinit property declarations ************************************ static const UECodeGen_Private::FFunctionParams FuncParams; }; const UECodeGen_Private::FFunctionParams Z_Construct_UFunction_AAmbientSound_Stop_Statics::FuncParams = { { (UObject*(*)())Z_Construct_UClass_AAmbientSound, nullptr, "Stop", nullptr, 0, 0, RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020403, 0, 0, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UFunction_AAmbientSound_Stop_Statics::Function_MetaDataParams), Z_Construct_UFunction_AAmbientSound_Stop_Statics::Function_MetaDataParams)}, }; UFunction* Z_Construct_UFunction_AAmbientSound_Stop() { static UFunction* ReturnFunction = nullptr; if (!ReturnFunction) { UECodeGen_Private::ConstructUFunction(&ReturnFunction, Z_Construct_UFunction_AAmbientSound_Stop_Statics::FuncParams); } return ReturnFunction; } DEFINE_FUNCTION(AAmbientSound::execStop) { P_FINISH; P_NATIVE_BEGIN; P_THIS->Stop(); P_NATIVE_END; } // ********** End Class AAmbientSound Function Stop ************************************************ // ********** Begin Class AAmbientSound ************************************************************ FClassRegistrationInfo Z_Registration_Info_UClass_AAmbientSound; UClass* AAmbientSound::GetPrivateStaticClass() { using TClass = AAmbientSound; if (!Z_Registration_Info_UClass_AAmbientSound.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AmbientSound"), Z_Registration_Info_UClass_AAmbientSound.InnerSingleton, StaticRegisterNativesAAmbientSound, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_AAmbientSound.InnerSingleton; } UClass* Z_Construct_UClass_AAmbientSound_NoRegister() { return AAmbientSound::GetPrivateStaticClass(); } struct Z_Construct_UClass_AAmbientSound_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "AutoExpandCategories", "Audio" }, { "ClassGroupNames", "Sounds" }, { "Comment", "/** A sound actor that can be placed in a level */" }, { "HideCategories", "Collision Input Game" }, { "IgnoreCategoryKeywordsInSubclasses", "true" }, { "IncludePath", "Sound/AmbientSound.h" }, { "ModuleRelativePath", "Classes/Sound/AmbientSound.h" }, { "ShowCategories", "Input|MouseInput Input|TouchInput Game|Damage" }, { "ToolTip", "A sound actor that can be placed in a level" }, }; static constexpr UECodeGen_Private::FMetaDataPairParam NewProp_AudioComponent_MetaData[] = { { "AllowPrivateAccess", "true" }, { "Category", "Sound" }, { "Comment", "/** Audio component that handles sound playing */" }, { "EditInline", "true" }, { "ExposeFunctionCategories", "Sound,Audio,Audio|Components|Audio" }, { "ModuleRelativePath", "Classes/Sound/AmbientSound.h" }, { "ToolTip", "Audio component that handles sound playing" }, }; #endif // WITH_METADATA // ********** Begin Class AAmbientSound constinit property declarations **************************** static const UECodeGen_Private::FObjectPropertyParams NewProp_AudioComponent; static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[]; // ********** End Class AAmbientSound constinit property declarations ****************************** static constexpr UE::CodeGen::FClassNativeFunction Funcs[] = { { .NameUTF8 = UTF8TEXT("AdjustVolume"), .Pointer = &AAmbientSound::execAdjustVolume }, { .NameUTF8 = UTF8TEXT("FadeIn"), .Pointer = &AAmbientSound::execFadeIn }, { .NameUTF8 = UTF8TEXT("FadeOut"), .Pointer = &AAmbientSound::execFadeOut }, { .NameUTF8 = UTF8TEXT("Play"), .Pointer = &AAmbientSound::execPlay }, { .NameUTF8 = UTF8TEXT("Stop"), .Pointer = &AAmbientSound::execStop }, }; static UObject* (*const DependentSingletons[])(); static constexpr FClassFunctionLinkInfo FuncInfo[] = { { &Z_Construct_UFunction_AAmbientSound_AdjustVolume, "AdjustVolume" }, // 3142760087 { &Z_Construct_UFunction_AAmbientSound_FadeIn, "FadeIn" }, // 2632640029 { &Z_Construct_UFunction_AAmbientSound_FadeOut, "FadeOut" }, // 3332417933 { &Z_Construct_UFunction_AAmbientSound_Play, "Play" }, // 3100213271 { &Z_Construct_UFunction_AAmbientSound_Stop, "Stop" }, // 916506118 }; static_assert(UE_ARRAY_COUNT(FuncInfo) < 2048); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_AAmbientSound_Statics // ********** Begin Class AAmbientSound Property Definitions *************************************** const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAmbientSound_Statics::NewProp_AudioComponent = { "AudioComponent", nullptr, (EPropertyFlags)0x01440000000a001d, UECodeGen_Private::EPropertyGenFlags::Object | UECodeGen_Private::EPropertyGenFlags::ObjectPtr, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAmbientSound, AudioComponent), Z_Construct_UClass_UAudioComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(NewProp_AudioComponent_MetaData), NewProp_AudioComponent_MetaData) }; const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAmbientSound_Statics::PropPointers[] = { (const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAmbientSound_Statics::NewProp_AudioComponent, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAmbientSound_Statics::PropPointers) < 2048); // ********** End Class AAmbientSound Property Definitions ***************************************** UObject* (*const Z_Construct_UClass_AAmbientSound_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_AActor, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAmbientSound_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_AAmbientSound_Statics::ClassParams = { &AAmbientSound::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, FuncInfo, Z_Construct_UClass_AAmbientSound_Statics::PropPointers, nullptr, UE_ARRAY_COUNT(DependentSingletons), UE_ARRAY_COUNT(FuncInfo), UE_ARRAY_COUNT(Z_Construct_UClass_AAmbientSound_Statics::PropPointers), 0, 0x008800A4u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAmbientSound_Statics::Class_MetaDataParams), Z_Construct_UClass_AAmbientSound_Statics::Class_MetaDataParams) }; void AAmbientSound::StaticRegisterNativesAAmbientSound() { UClass* Class = AAmbientSound::StaticClass(); FNativeFunctionRegistrar::RegisterFunctions(Class, MakeConstArrayView(Z_Construct_UClass_AAmbientSound_Statics::Funcs)); } UClass* Z_Construct_UClass_AAmbientSound() { if (!Z_Registration_Info_UClass_AAmbientSound.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAmbientSound.OuterSingleton, Z_Construct_UClass_AAmbientSound_Statics::ClassParams); } return Z_Registration_Info_UClass_AAmbientSound.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, AAmbientSound); AAmbientSound::~AAmbientSound() {} // ********** End Class AAmbientSound ************************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_AAmbientSound, AAmbientSound::StaticClass, TEXT("AAmbientSound"), &Z_Registration_Info_UClass_AAmbientSound, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAmbientSound), 2821209752U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_1453716942{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Sound_AmbientSound_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS