// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Animation/AimOffsetBlendSpace.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAimOffsetBlendSpace() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UAimOffsetBlendSpace(); ENGINE_API UClass* Z_Construct_UClass_UAimOffsetBlendSpace_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UBlendSpace(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAimOffsetBlendSpace ***************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAimOffsetBlendSpace; UClass* UAimOffsetBlendSpace::GetPrivateStaticClass() { using TClass = UAimOffsetBlendSpace; if (!Z_Registration_Info_UClass_UAimOffsetBlendSpace.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AimOffsetBlendSpace"), Z_Registration_Info_UClass_UAimOffsetBlendSpace.InnerSingleton, StaticRegisterNativesUAimOffsetBlendSpace, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAimOffsetBlendSpace.InnerSingleton; } UClass* Z_Construct_UClass_UAimOffsetBlendSpace_NoRegister() { return UAimOffsetBlendSpace::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAimOffsetBlendSpace_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "BlueprintType", "true" }, { "Comment", "/**\n * An Aim Offset is an asset that stores a blendable series of poses to help a character aim a weapon.\n */" }, { "HideCategories", "Object Object" }, { "IncludePath", "Animation/AimOffsetBlendSpace.h" }, { "ModuleRelativePath", "Classes/Animation/AimOffsetBlendSpace.h" }, { "ToolTip", "An Aim Offset is an asset that stores a blendable series of poses to help a character aim a weapon." }, }; #endif // WITH_METADATA // ********** Begin Class UAimOffsetBlendSpace constinit property declarations ********************* // ********** End Class UAimOffsetBlendSpace constinit property declarations *********************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAimOffsetBlendSpace_Statics UObject* (*const Z_Construct_UClass_UAimOffsetBlendSpace_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UBlendSpace, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAimOffsetBlendSpace_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAimOffsetBlendSpace_Statics::ClassParams = { &UAimOffsetBlendSpace::StaticClass, "Engine", &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x008800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAimOffsetBlendSpace_Statics::Class_MetaDataParams), Z_Construct_UClass_UAimOffsetBlendSpace_Statics::Class_MetaDataParams) }; void UAimOffsetBlendSpace::StaticRegisterNativesUAimOffsetBlendSpace() { } UClass* Z_Construct_UClass_UAimOffsetBlendSpace() { if (!Z_Registration_Info_UClass_UAimOffsetBlendSpace.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAimOffsetBlendSpace.OuterSingleton, Z_Construct_UClass_UAimOffsetBlendSpace_Statics::ClassParams); } return Z_Registration_Info_UClass_UAimOffsetBlendSpace.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAimOffsetBlendSpace); UAimOffsetBlendSpace::~UAimOffsetBlendSpace() {} // ********** End Class UAimOffsetBlendSpace ******************************************************* // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAimOffsetBlendSpace, UAimOffsetBlendSpace::StaticClass, TEXT("UAimOffsetBlendSpace"), &Z_Registration_Info_UClass_UAimOffsetBlendSpace, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAimOffsetBlendSpace), 43914113U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h__Script_Engine_2346437257{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Classes_Animation_AimOffsetBlendSpace_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS