// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsEngine/AggregateGeom.h" #ifdef ENGINE_AggregateGeom_generated_h #error "AggregateGeom.generated.h already included, missing '#pragma once' in AggregateGeom.h" #endif #define ENGINE_AggregateGeom_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FKAggregateGeom *************************************************** struct Z_Construct_UScriptStruct_FKAggregateGeom_Statics; #define FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_AggregateGeom_h_25_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FKAggregateGeom_Statics; \ ENGINE_API static class UScriptStruct* StaticStruct(); struct FKAggregateGeom; // ********** End ScriptStruct FKAggregateGeom ***************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Classes_PhysicsEngine_AggregateGeom_h PRAGMA_ENABLE_DEPRECATION_WARNINGS