// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "ActorPartition/ActorPartitionSubsystem.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeActorPartitionSubsystem() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UActorPartitionSubsystem(); ENGINE_API UClass* Z_Construct_UClass_UActorPartitionSubsystem_NoRegister(); ENGINE_API UClass* Z_Construct_UClass_UWorldSubsystem(); UPackage* Z_Construct_UPackage__Script_Engine(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UActorPartitionSubsystem ************************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UActorPartitionSubsystem; UClass* UActorPartitionSubsystem::GetPrivateStaticClass() { using TClass = UActorPartitionSubsystem; if (!Z_Registration_Info_UClass_UActorPartitionSubsystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("ActorPartitionSubsystem"), Z_Registration_Info_UClass_UActorPartitionSubsystem.InnerSingleton, StaticRegisterNativesUActorPartitionSubsystem, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UActorPartitionSubsystem.InnerSingleton; } UClass* Z_Construct_UClass_UActorPartitionSubsystem_NoRegister() { return UActorPartitionSubsystem::GetPrivateStaticClass(); } struct Z_Construct_UClass_UActorPartitionSubsystem_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n * UActorPartitionSubsystem\n */" }, { "IncludePath", "ActorPartition/ActorPartitionSubsystem.h" }, { "ModuleRelativePath", "Public/ActorPartition/ActorPartitionSubsystem.h" }, { "ToolTip", "UActorPartitionSubsystem" }, }; #endif // WITH_METADATA // ********** Begin Class UActorPartitionSubsystem constinit property declarations ***************** // ********** End Class UActorPartitionSubsystem constinit property declarations ******************* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UActorPartitionSubsystem_Statics UObject* (*const Z_Construct_UClass_UActorPartitionSubsystem_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UWorldSubsystem, (UObject* (*)())Z_Construct_UPackage__Script_Engine, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UActorPartitionSubsystem_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UActorPartitionSubsystem_Statics::ClassParams = { &UActorPartitionSubsystem::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UActorPartitionSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UActorPartitionSubsystem_Statics::Class_MetaDataParams) }; void UActorPartitionSubsystem::StaticRegisterNativesUActorPartitionSubsystem() { } UClass* Z_Construct_UClass_UActorPartitionSubsystem() { if (!Z_Registration_Info_UClass_UActorPartitionSubsystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UActorPartitionSubsystem.OuterSingleton, Z_Construct_UClass_UActorPartitionSubsystem_Statics::ClassParams); } return Z_Registration_Info_UClass_UActorPartitionSubsystem.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UActorPartitionSubsystem); UActorPartitionSubsystem::~UActorPartitionSubsystem() {} // ********** End Class UActorPartitionSubsystem *************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h__Script_Engine_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UActorPartitionSubsystem, UActorPartitionSubsystem::StaticClass, TEXT("UActorPartitionSubsystem"), &Z_Registration_Info_UClass_UActorPartitionSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UActorPartitionSubsystem), 2586510255U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h__Script_Engine_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h__Script_Engine_2458135335{ TEXT("/Script/Engine"), Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h__Script_Engine_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Runtime_Engine_Public_ActorPartition_ActorPartitionSubsystem_h__Script_Engine_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS