// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Elements/Actor/ActorElementObjectInterface.h" #ifdef ENGINE_ActorElementObjectInterface_generated_h #error "ActorElementObjectInterface.generated.h already included, missing '#pragma once' in ActorElementObjectInterface.h" #endif #define ENGINE_ActorElementObjectInterface_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UActorElementObjectInterface ********************************************* struct Z_Construct_UClass_UActorElementObjectInterface_Statics; ENGINE_API UClass* Z_Construct_UClass_UActorElementObjectInterface_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h_11_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUActorElementObjectInterface(); \ friend struct ::Z_Construct_UClass_UActorElementObjectInterface_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UActorElementObjectInterface_NoRegister(); \ public: \ DECLARE_CLASS2(UActorElementObjectInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorElementObjectInterface_NoRegister) \ DECLARE_SERIALIZER(UActorElementObjectInterface) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h_11_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UActorElementObjectInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UActorElementObjectInterface(UActorElementObjectInterface&&) = delete; \ UActorElementObjectInterface(const UActorElementObjectInterface&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorElementObjectInterface); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementObjectInterface); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementObjectInterface) \ ENGINE_API virtual ~UActorElementObjectInterface(); #define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h_8_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h_11_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h_11_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h_11_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UActorElementObjectInterface; // ********** End Class UActorElementObjectInterface *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementObjectInterface_h PRAGMA_ENABLE_DEPRECATION_WARNINGS