// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Elements/Actor/ActorElementAssetDataInterface.h" #ifdef ENGINE_ActorElementAssetDataInterface_generated_h #error "ActorElementAssetDataInterface.generated.h already included, missing '#pragma once' in ActorElementAssetDataInterface.h" #endif #define ENGINE_ActorElementAssetDataInterface_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UActorElementAssetDataInterface ****************************************** struct Z_Construct_UClass_UActorElementAssetDataInterface_Statics; ENGINE_API UClass* Z_Construct_UClass_UActorElementAssetDataInterface_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h_12_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUActorElementAssetDataInterface(); \ friend struct ::Z_Construct_UClass_UActorElementAssetDataInterface_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UActorElementAssetDataInterface_NoRegister(); \ public: \ DECLARE_CLASS2(UActorElementAssetDataInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorElementAssetDataInterface_NoRegister) \ DECLARE_SERIALIZER(UActorElementAssetDataInterface) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h_12_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ ENGINE_API UActorElementAssetDataInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UActorElementAssetDataInterface(UActorElementAssetDataInterface&&) = delete; \ UActorElementAssetDataInterface(const UActorElementAssetDataInterface&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorElementAssetDataInterface); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorElementAssetDataInterface); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UActorElementAssetDataInterface) \ ENGINE_API virtual ~UActorElementAssetDataInterface(); #define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h_9_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h_12_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h_12_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h_12_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UActorElementAssetDataInterface; // ********** End Class UActorElementAssetDataInterface ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_Elements_Actor_ActorElementAssetDataInterface_h PRAGMA_ENABLE_DEPRECATION_WARNINGS