// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/ActorDescContainerSubsystem.h" #ifdef ENGINE_ActorDescContainerSubsystem_generated_h #error "ActorDescContainerSubsystem.generated.h already included, missing '#pragma once' in ActorDescContainerSubsystem.h" #endif #define ENGINE_ActorDescContainerSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UActorDescContainerSubsystem ********************************************* struct Z_Construct_UClass_UActorDescContainerSubsystem_Statics; ENGINE_API UClass* Z_Construct_UClass_UActorDescContainerSubsystem_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h_15_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUActorDescContainerSubsystem(); \ friend struct ::Z_Construct_UClass_UActorDescContainerSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UActorDescContainerSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UActorDescContainerSubsystem, UEngineSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorDescContainerSubsystem_NoRegister) \ DECLARE_SERIALIZER(UActorDescContainerSubsystem) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h_15_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UActorDescContainerSubsystem(UActorDescContainerSubsystem&&) = delete; \ UActorDescContainerSubsystem(const UActorDescContainerSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorDescContainerSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorDescContainerSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UActorDescContainerSubsystem) \ ENGINE_API virtual ~UActorDescContainerSubsystem(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h_12_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h_15_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h_15_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h_15_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UActorDescContainerSubsystem; // ********** End Class UActorDescContainerSubsystem *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS