// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "WorldPartition/ActorDescContainerInstance.h" #ifdef ENGINE_ActorDescContainerInstance_generated_h #error "ActorDescContainerInstance.generated.h already included, missing '#pragma once' in ActorDescContainerInstance.h" #endif #define ENGINE_ActorDescContainerInstance_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UActorDescContainerInstance ********************************************** struct Z_Construct_UClass_UActorDescContainerInstance_Statics; ENGINE_API UClass* Z_Construct_UClass_UActorDescContainerInstance_NoRegister(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h_24_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUActorDescContainerInstance(); \ friend struct ::Z_Construct_UClass_UActorDescContainerInstance_Statics; \ static UClass* GetPrivateStaticClass(); \ friend ENGINE_API UClass* ::Z_Construct_UClass_UActorDescContainerInstance_NoRegister(); \ public: \ DECLARE_CLASS2(UActorDescContainerInstance, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/Engine"), Z_Construct_UClass_UActorDescContainerInstance_NoRegister) \ DECLARE_SERIALIZER(UActorDescContainerInstance) #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h_24_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UActorDescContainerInstance(UActorDescContainerInstance&&) = delete; \ UActorDescContainerInstance(const UActorDescContainerInstance&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(ENGINE_API, UActorDescContainerInstance); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UActorDescContainerInstance); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UActorDescContainerInstance) \ ENGINE_API virtual ~UActorDescContainerInstance(); #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h_21_PROLOG #define FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h_24_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h_24_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h_24_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UActorDescContainerInstance; // ********** End Class UActorDescContainerInstance ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Engine_Public_WorldPartition_ActorDescContainerInstance_h PRAGMA_ENABLE_DEPRECATION_WARNINGS