// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Engine/DeveloperSettings.h" #ifdef DEVELOPERSETTINGS_DeveloperSettings_generated_h #error "DeveloperSettings.generated.h already included, missing '#pragma once' in DeveloperSettings.h" #endif #define DEVELOPERSETTINGS_DeveloperSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UDeveloperSettings ******************************************************* struct Z_Construct_UClass_UDeveloperSettings_Statics; DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings_NoRegister(); #define FID_Engine_Source_Runtime_DeveloperSettings_Public_Engine_DeveloperSettings_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDeveloperSettings(); \ friend struct ::Z_Construct_UClass_UDeveloperSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend DEVELOPERSETTINGS_API UClass* ::Z_Construct_UClass_UDeveloperSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UDeveloperSettings, UObject, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/DeveloperSettings"), Z_Construct_UClass_UDeveloperSettings_NoRegister) \ DECLARE_SERIALIZER(UDeveloperSettings) #define FID_Engine_Source_Runtime_DeveloperSettings_Public_Engine_DeveloperSettings_h_25_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UDeveloperSettings(UDeveloperSettings&&) = delete; \ UDeveloperSettings(const UDeveloperSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(DEVELOPERSETTINGS_API, UDeveloperSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDeveloperSettings); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDeveloperSettings) \ DEVELOPERSETTINGS_API virtual ~UDeveloperSettings(); #define FID_Engine_Source_Runtime_DeveloperSettings_Public_Engine_DeveloperSettings_h_22_PROLOG #define FID_Engine_Source_Runtime_DeveloperSettings_Public_Engine_DeveloperSettings_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_DeveloperSettings_Public_Engine_DeveloperSettings_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_DeveloperSettings_Public_Engine_DeveloperSettings_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDeveloperSettings; // ********** End Class UDeveloperSettings ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_DeveloperSettings_Public_Engine_DeveloperSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS