// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "DatasmithScene.h" #ifdef DATASMITHCONTENT_DatasmithScene_generated_h #error "DatasmithScene.generated.h already included, missing '#pragma once' in DatasmithScene.h" #endif #define DATASMITHCONTENT_DatasmithScene_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UDatasmithScene ********************************************************** #define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithScene_h_25_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UDatasmithScene, DATASMITHCONTENT_API) struct Z_Construct_UClass_UDatasmithScene_Statics; DATASMITHCONTENT_API UClass* Z_Construct_UClass_UDatasmithScene_NoRegister(); #define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithScene_h_25_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUDatasmithScene(); \ friend struct ::Z_Construct_UClass_UDatasmithScene_Statics; \ static UClass* GetPrivateStaticClass(); \ friend DATASMITHCONTENT_API UClass* ::Z_Construct_UClass_UDatasmithScene_NoRegister(); \ public: \ DECLARE_CLASS2(UDatasmithScene, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DatasmithContent"), Z_Construct_UClass_UDatasmithScene_NoRegister) \ DECLARE_SERIALIZER(UDatasmithScene) \ FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithScene_h_25_ARCHIVESERIALIZER \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithScene_h_25_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UDatasmithScene(UDatasmithScene&&) = delete; \ UDatasmithScene(const UDatasmithScene&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(DATASMITHCONTENT_API, UDatasmithScene); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDatasmithScene); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UDatasmithScene) #define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithScene_h_22_PROLOG #define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithScene_h_25_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithScene_h_25_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithScene_h_25_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UDatasmithScene; // ********** End Class UDatasmithScene ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithScene_h PRAGMA_ENABLE_DEPRECATION_WARNINGS