// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "DatasmithAreaLightActor.h" #ifdef DATASMITHCONTENT_DatasmithAreaLightActor_generated_h #error "DatasmithAreaLightActor.generated.h already included, missing '#pragma once' in DatasmithAreaLightActor.h" #endif #define DATASMITHCONTENT_DatasmithAreaLightActor_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ADatasmithAreaLightActor ************************************************* struct Z_Construct_UClass_ADatasmithAreaLightActor_Statics; DATASMITHCONTENT_API UClass* Z_Construct_UClass_ADatasmithAreaLightActor_NoRegister(); #define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithAreaLightActor_h_34_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesADatasmithAreaLightActor(); \ friend struct ::Z_Construct_UClass_ADatasmithAreaLightActor_Statics; \ static UClass* GetPrivateStaticClass(); \ friend DATASMITHCONTENT_API UClass* ::Z_Construct_UClass_ADatasmithAreaLightActor_NoRegister(); \ public: \ DECLARE_CLASS2(ADatasmithAreaLightActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/DatasmithContent"), Z_Construct_UClass_ADatasmithAreaLightActor_NoRegister) \ DECLARE_SERIALIZER(ADatasmithAreaLightActor) #define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithAreaLightActor_h_34_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ ADatasmithAreaLightActor(ADatasmithAreaLightActor&&) = delete; \ ADatasmithAreaLightActor(const ADatasmithAreaLightActor&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(DATASMITHCONTENT_API, ADatasmithAreaLightActor); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ADatasmithAreaLightActor); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(ADatasmithAreaLightActor) \ DATASMITHCONTENT_API virtual ~ADatasmithAreaLightActor(); #define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithAreaLightActor_h_31_PROLOG #define FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithAreaLightActor_h_34_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithAreaLightActor_h_34_INCLASS_NO_PURE_DECLS \ FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithAreaLightActor_h_34_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ADatasmithAreaLightActor; // ********** End Class ADatasmithAreaLightActor *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Enterprise_DatasmithContent_Source_DatasmithContent_Public_DatasmithAreaLightActor_h // ********** Begin Enum EDatasmithAreaLightActorShape ********************************************* #define FOREACH_ENUM_EDATASMITHAREALIGHTACTORSHAPE(op) \ op(EDatasmithAreaLightActorShape::Rectangle) \ op(EDatasmithAreaLightActorShape::Disc) \ op(EDatasmithAreaLightActorShape::Sphere) \ op(EDatasmithAreaLightActorShape::Cylinder) \ op(EDatasmithAreaLightActorShape::None) enum class EDatasmithAreaLightActorShape : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> DATASMITHCONTENT_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDatasmithAreaLightActorShape *********************************************** // ********** Begin Enum EDatasmithAreaLightActorType ********************************************** #define FOREACH_ENUM_EDATASMITHAREALIGHTACTORTYPE(op) \ op(EDatasmithAreaLightActorType::Point) \ op(EDatasmithAreaLightActorType::Spot) \ op(EDatasmithAreaLightActorType::IES_DEPRECATED) \ op(EDatasmithAreaLightActorType::Rect) enum class EDatasmithAreaLightActorType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> DATASMITHCONTENT_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EDatasmithAreaLightActorType ************************************************ PRAGMA_ENABLE_DEPRECATION_WARNINGS