// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Dataflow/DataflowContextOverridesNodes.h" #ifdef DATAFLOWNODES_DataflowContextOverridesNodes_generated_h #error "DataflowContextOverridesNodes.generated.h already included, missing '#pragma once' in DataflowContextOverridesNodes.h" #endif #define DATAFLOWNODES_DataflowContextOverridesNodes_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FFloatOverrideDataflowNode **************************************** struct Z_Construct_UScriptStruct_FFloatOverrideDataflowNode_Statics; #define FID_Engine_Plugins_Experimental_Dataflow_Source_DataflowNodes_Public_Dataflow_DataflowContextOverridesNodes_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FFloatOverrideDataflowNode_Statics; \ DATAFLOWNODES_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowNode Super; struct FFloatOverrideDataflowNode; // ********** End ScriptStruct FFloatOverrideDataflowNode ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Experimental_Dataflow_Source_DataflowNodes_Public_Dataflow_DataflowContextOverridesNodes_h PRAGMA_ENABLE_DEPRECATION_WARNINGS