// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Dataflow/DataflowDebugDrawObject.h" #ifdef DATAFLOWENGINE_DataflowDebugDrawObject_generated_h #error "DataflowDebugDrawObject.generated.h already included, missing '#pragma once' in DataflowDebugDrawObject.h" #endif #define DATAFLOWENGINE_DataflowDebugDrawObject_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FDataflowProxyElement ********************************************* struct Z_Construct_UScriptStruct_FDataflowProxyElement_Statics; #define FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowDebugDrawObject_h_89_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FDataflowProxyElement_Statics; \ DATAFLOWENGINE_API static class UScriptStruct* StaticStruct(); \ typedef FDataflowBaseElement Super; struct FDataflowProxyElement; // ********** End ScriptStruct FDataflowProxyElement *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_Experimental_Dataflow_Engine_Public_Dataflow_DataflowDebugDrawObject_h PRAGMA_ENABLE_DEPRECATION_WARNINGS