// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Tracks/SampleTrackContainer.h" #ifdef CONTROLRIG_SampleTrackContainer_generated_h #error "SampleTrackContainer.generated.h already included, missing '#pragma once' in SampleTrackContainer.h" #endif #define CONTROLRIG_SampleTrackContainer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSampleTrackHost ************************************************** struct Z_Construct_UScriptStruct_FSampleTrackHost_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Tracks_SampleTrackContainer_h_17_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSampleTrackHost_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FSampleTrackHost; // ********** End ScriptStruct FSampleTrackHost **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Tracks_SampleTrackContainer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS