// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Highlevel/Hierarchy/RigUnit_SphericalPoseReader.h" #ifdef CONTROLRIG_RigUnit_SphericalPoseReader_generated_h #error "RigUnit_SphericalPoseReader.generated.h already included, missing '#pragma once' in RigUnit_SphericalPoseReader.h" #endif #define CONTROLRIG_RigUnit_SphericalPoseReader_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRegionScaleFactors *********************************************** struct Z_Construct_UScriptStruct_FRegionScaleFactors_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SphericalPoseReader_h_22_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRegionScaleFactors_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FRegionScaleFactors; // ********** End ScriptStruct FRegionScaleFactors ************************************************* // ********** Begin ScriptStruct FSphericalRegion ************************************************** struct Z_Construct_UScriptStruct_FSphericalRegion_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SphericalPoseReader_h_57_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSphericalRegion_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FSphericalRegion; // ********** End ScriptStruct FSphericalRegion **************************************************** // ********** Begin ScriptStruct FSphericalPoseReaderDebugSettings ********************************* struct Z_Construct_UScriptStruct_FSphericalPoseReaderDebugSettings_Statics; #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SphericalPoseReader_h_74_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSphericalPoseReaderDebugSettings_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); struct FSphericalPoseReaderDebugSettings; // ********** End ScriptStruct FSphericalPoseReaderDebugSettings *********************************** // ********** Begin ScriptStruct FRigUnit_SphericalPoseReader ************************************** struct Z_Construct_UScriptStruct_FRigUnit_SphericalPoseReader_Statics; #define FRigUnit_SphericalPoseReader_Execute() \ void FRigUnit_SphericalPoseReader::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ float& OutputParam, \ const FRigElementKey& DriverItem, \ const FVector& DriverAxis, \ const FVector& RotationOffset, \ const float ActiveRegionSize, \ const FRegionScaleFactors& ActiveRegionScaleFactors, \ const float FalloffSize, \ const FRegionScaleFactors& FalloffRegionScaleFactors, \ const bool FlipWidthScaling, \ const bool FlipHeightScaling, \ const FRigElementKey& OptionalParentItem, \ const FSphericalPoseReaderDebugSettings& Debug, \ FSphericalRegion& InnerRegion, \ FSphericalRegion& OuterRegion, \ FVector& DriverNormal, \ FVector& Driver2D, \ FCachedRigElement& DriverCache, \ FCachedRigElement& OptionalParentCache, \ FTransform& LocalDriverTransformInit, \ FVector& CachedRotationOffset, \ bool& bCachedInitTransforms \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SphericalPoseReader_h_283_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SphericalPoseReader_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ float& OutputParam, \ const FRigElementKey& DriverItem, \ const FVector& DriverAxis, \ const FVector& RotationOffset, \ const float ActiveRegionSize, \ const FRegionScaleFactors& ActiveRegionScaleFactors, \ const float FalloffSize, \ const FRegionScaleFactors& FalloffRegionScaleFactors, \ const bool FlipWidthScaling, \ const bool FlipHeightScaling, \ const FRigElementKey& OptionalParentItem, \ const FSphericalPoseReaderDebugSettings& Debug, \ FSphericalRegion& InnerRegion, \ FSphericalRegion& OuterRegion, \ FVector& DriverNormal, \ FVector& Driver2D, \ FCachedRigElement& DriverCache, \ FCachedRigElement& OptionalParentCache, \ FTransform& LocalDriverTransformInit, \ FVector& CachedRotationOffset, \ bool& bCachedInitTransforms \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ float& OutputParam = *(float*)RigVMMemoryHandles[0].GetOutputData(); \ const FRigElementKey& DriverItem = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const FVector& DriverAxis = *(FVector*)RigVMMemoryHandles[2].GetInputData(); \ const FVector& RotationOffset = *(FVector*)RigVMMemoryHandles[3].GetInputData(); \ const float ActiveRegionSize = *(float*)RigVMMemoryHandles[4].GetInputData(); \ const FRegionScaleFactors& ActiveRegionScaleFactors = *(FRegionScaleFactors*)RigVMMemoryHandles[5].GetInputData(); \ const float FalloffSize = *(float*)RigVMMemoryHandles[6].GetInputData(); \ const FRegionScaleFactors& FalloffRegionScaleFactors = *(FRegionScaleFactors*)RigVMMemoryHandles[7].GetInputData(); \ const bool FlipWidthScaling = *(bool*)RigVMMemoryHandles[8].GetInputData(); \ const bool FlipHeightScaling = *(bool*)RigVMMemoryHandles[9].GetInputData(); \ const FRigElementKey& OptionalParentItem = *(FRigElementKey*)RigVMMemoryHandles[10].GetInputData(); \ const FSphericalPoseReaderDebugSettings& Debug = *(FSphericalPoseReaderDebugSettings*)RigVMMemoryHandles[11].GetInputData(); \ FSphericalRegion& InnerRegion = *(FSphericalRegion*)RigVMMemoryHandles[12].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FSphericalRegion& OuterRegion = *(FSphericalRegion*)RigVMMemoryHandles[13].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FVector& DriverNormal = *(FVector*)RigVMMemoryHandles[14].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FVector& Driver2D = *(FVector*)RigVMMemoryHandles[15].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FCachedRigElement& DriverCache = *(FCachedRigElement*)RigVMMemoryHandles[16].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FCachedRigElement& OptionalParentCache = *(FCachedRigElement*)RigVMMemoryHandles[17].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FTransform& LocalDriverTransformInit = *(FTransform*)RigVMMemoryHandles[18].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FVector& CachedRotationOffset = *(FVector*)RigVMMemoryHandles[19].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ bool& bCachedInitTransforms = *(bool*)RigVMMemoryHandles[20].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ OutputParam, \ DriverItem, \ DriverAxis, \ RotationOffset, \ ActiveRegionSize, \ ActiveRegionScaleFactors, \ FalloffSize, \ FalloffRegionScaleFactors, \ FlipWidthScaling, \ FlipHeightScaling, \ OptionalParentItem, \ Debug, \ InnerRegion, \ OuterRegion, \ DriverNormal, \ Driver2D, \ DriverCache, \ OptionalParentCache, \ LocalDriverTransformInit, \ CachedRotationOffset, \ bCachedInitTransforms \ ); \ } \ typedef FRigUnit_HighlevelBaseMutable Super; struct FRigUnit_SphericalPoseReader; // ********** End ScriptStruct FRigUnit_SphericalPoseReader **************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Highlevel_Hierarchy_RigUnit_SphericalPoseReader_h PRAGMA_ENABLE_DEPRECATION_WARNINGS