// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Hierarchy/RigUnit_SetCurveValue.h" #ifdef CONTROLRIG_RigUnit_SetCurveValue_generated_h #error "RigUnit_SetCurveValue.generated.h already included, missing '#pragma once' in RigUnit_SetCurveValue.h" #endif #define CONTROLRIG_RigUnit_SetCurveValue_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_SetCurveValue ******************************************** struct Z_Construct_UScriptStruct_FRigUnit_SetCurveValue_Statics; #define FRigUnit_SetCurveValue_Execute() \ void FRigUnit_SetCurveValue::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Curve, \ const float Value, \ FCachedRigElement& CachedCurveIndex \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetCurveValue_h_15_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SetCurveValue_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ void Execute(FControlRigExecuteContext& InExecuteContext); \ static void StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& Curve, \ const float Value, \ FCachedRigElement& CachedCurveIndex \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& Curve = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const float Value = *(float*)RigVMMemoryHandles[1].GetInputData(); \ FCachedRigElement& CachedCurveIndex = *(FCachedRigElement*)RigVMMemoryHandles[2].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Curve, \ Value, \ CachedCurveIndex \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_SetCurveValue; // ********** End ScriptStruct FRigUnit_SetCurveValue ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SetCurveValue_h PRAGMA_ENABLE_DEPRECATION_WARNINGS