// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Hierarchy/RigUnit_SendEvent.h" #ifdef CONTROLRIG_RigUnit_SendEvent_generated_h #error "RigUnit_SendEvent.generated.h already included, missing '#pragma once' in RigUnit_SendEvent.h" #endif #define CONTROLRIG_RigUnit_SendEvent_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_SendEvent ************************************************ struct Z_Construct_UScriptStruct_FRigUnit_SendEvent_Statics; #define FRigUnit_SendEvent_Execute() \ void FRigUnit_SendEvent::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const ERigEvent Event, \ const FRigElementKey& Item, \ const float OffsetInSeconds, \ const bool bEnable, \ const bool bOnlyDuringInteraction \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SendEvent_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_SendEvent_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const ERigEvent Event, \ const FRigElementKey& Item, \ const float OffsetInSeconds, \ const bool bEnable, \ const bool bOnlyDuringInteraction \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const ERigEvent Event = *(ERigEvent*)RigVMMemoryHandles[0].GetInputData(); \ const FRigElementKey& Item = *(FRigElementKey*)RigVMMemoryHandles[1].GetInputData(); \ const float OffsetInSeconds = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const bool bEnable = *(bool*)RigVMMemoryHandles[3].GetInputData(); \ const bool bOnlyDuringInteraction = *(bool*)RigVMMemoryHandles[4].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Event, \ Item, \ OffsetInSeconds, \ bEnable, \ bOnlyDuringInteraction \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_SendEvent; // ********** End ScriptStruct FRigUnit_SendEvent ************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_SendEvent_h PRAGMA_ENABLE_DEPRECATION_WARNINGS