// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Hierarchy/RigUnit_ParentSwitchConstraint.h" #ifdef CONTROLRIG_RigUnit_ParentSwitchConstraint_generated_h #error "RigUnit_ParentSwitchConstraint.generated.h already included, missing '#pragma once' in RigUnit_ParentSwitchConstraint.h" #endif #define CONTROLRIG_RigUnit_ParentSwitchConstraint_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_ParentSwitchConstraint *********************************** struct Z_Construct_UScriptStruct_FRigUnit_ParentSwitchConstraint_Statics; #define FRigUnit_ParentSwitchConstraint_Execute() \ void FRigUnit_ParentSwitchConstraint::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Subject, \ const int32 ParentIndex, \ const FRigElementKeyCollection& Parents, \ const FTransform& InitialGlobalTransform, \ const float Weight, \ FTransform& Transform, \ bool& Switched, \ FCachedRigElement& CachedSubject, \ FCachedRigElement& CachedParent, \ FTransform& RelativeOffset \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ParentSwitchConstraint_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_ParentSwitchConstraint_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Subject, \ const int32 ParentIndex, \ const FRigElementKeyCollection& Parents, \ const FTransform& InitialGlobalTransform, \ const float Weight, \ FTransform& Transform, \ bool& Switched, \ FCachedRigElement& CachedSubject, \ FCachedRigElement& CachedParent, \ FTransform& RelativeOffset \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigElementKey& Subject = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \ const int32 ParentIndex = *(int32*)RigVMMemoryHandles[1].GetInputData(); \ const FRigElementKeyCollection& Parents = *(FRigElementKeyCollection*)RigVMMemoryHandles[2].GetInputData(); \ const FTransform& InitialGlobalTransform = *(FTransform*)RigVMMemoryHandles[3].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[4].GetInputData(); \ FTransform& Transform = *(FTransform*)RigVMMemoryHandles[5].GetOutputData(); \ bool& Switched = *(bool*)RigVMMemoryHandles[6].GetOutputData(); \ FCachedRigElement& CachedSubject = *(FCachedRigElement*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FCachedRigElement& CachedParent = *(FCachedRigElement*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FTransform& RelativeOffset = *(FTransform*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Subject, \ ParentIndex, \ Parents, \ InitialGlobalTransform, \ Weight, \ Transform, \ Switched, \ CachedSubject, \ CachedParent, \ RelativeOffset \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_ParentSwitchConstraint; // ********** End ScriptStruct FRigUnit_ParentSwitchConstraint ************************************* // ********** Begin ScriptStruct FRigUnit_ParentSwitchConstraintArray ****************************** struct Z_Construct_UScriptStruct_FRigUnit_ParentSwitchConstraintArray_Statics; #define FRigUnit_ParentSwitchConstraintArray_Execute() \ void FRigUnit_ParentSwitchConstraintArray::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Subject, \ const int32 ParentIndex, \ const TArrayView& Parents, \ const FTransform& InitialGlobalTransform, \ const float Weight, \ FTransform& Transform, \ bool& Switched, \ FCachedRigElement& CachedSubject, \ FCachedRigElement& CachedParent, \ FTransform& RelativeOffset \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ParentSwitchConstraint_h_97_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_ParentSwitchConstraintArray_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FRigElementKey& Subject, \ const int32 ParentIndex, \ const TArrayView& Parents, \ const FTransform& InitialGlobalTransform, \ const float Weight, \ FTransform& Transform, \ bool& Switched, \ FCachedRigElement& CachedSubject, \ FCachedRigElement& CachedParent, \ FTransform& RelativeOffset \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FRigElementKey& Subject = *(FRigElementKey*)RigVMMemoryHandles[0].GetInputData(); \ const int32 ParentIndex = *(int32*)RigVMMemoryHandles[1].GetInputData(); \ TArray& Parents = *(TArray*)RigVMMemoryHandles[2].GetInputData(); \ const FTransform& InitialGlobalTransform = *(FTransform*)RigVMMemoryHandles[3].GetInputData(); \ const float Weight = *(float*)RigVMMemoryHandles[4].GetInputData(); \ FTransform& Transform = *(FTransform*)RigVMMemoryHandles[5].GetOutputData(); \ bool& Switched = *(bool*)RigVMMemoryHandles[6].GetOutputData(); \ FCachedRigElement& CachedSubject = *(FCachedRigElement*)RigVMMemoryHandles[7].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FCachedRigElement& CachedParent = *(FCachedRigElement*)RigVMMemoryHandles[8].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ FTransform& RelativeOffset = *(FTransform*)RigVMMemoryHandles[9].GetPrivateData(RigVMExecuteContext.GetSlice().GetIndex()); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Subject, \ ParentIndex, \ Parents, \ InitialGlobalTransform, \ Weight, \ Transform, \ Switched, \ CachedSubject, \ CachedParent, \ RelativeOffset \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_ParentSwitchConstraintArray; // ********** End ScriptStruct FRigUnit_ParentSwitchConstraintArray ******************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Hierarchy_RigUnit_ParentSwitchConstraint_h PRAGMA_ENABLE_DEPRECATION_WARNINGS