// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Drawing/RigUnit_DrawContainer.h" #ifdef CONTROLRIG_RigUnit_DrawContainer_generated_h #error "RigUnit_DrawContainer.generated.h already included, missing '#pragma once' in RigUnit_DrawContainer.h" #endif #define CONTROLRIG_RigUnit_DrawContainer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_DrawContainerGetInstruction ****************************** struct Z_Construct_UScriptStruct_FRigUnit_DrawContainerGetInstruction_Statics; #define FRigUnit_DrawContainerGetInstruction_Execute() \ void FRigUnit_DrawContainerGetInstruction::StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const FName& InstructionName, \ FLinearColor& Color, \ FTransform& Transform \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Drawing_RigUnit_DrawContainer_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DrawContainerGetInstruction_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(const FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ const FControlRigExecuteContext& ExecuteContext, \ const FName& InstructionName, \ FLinearColor& Color, \ FTransform& Transform \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& InstructionName = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetOutputData(); \ FTransform& Transform = *(FTransform*)RigVMMemoryHandles[2].GetOutputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ InstructionName, \ Color, \ Transform \ ); \ } \ typedef FRigUnit Super; struct FRigUnit_DrawContainerGetInstruction; // ********** End ScriptStruct FRigUnit_DrawContainerGetInstruction ******************************** // ********** Begin ScriptStruct FRigUnit_DrawContainerSetColor ************************************ struct Z_Construct_UScriptStruct_FRigUnit_DrawContainerSetColor_Statics; #define FRigUnit_DrawContainerSetColor_Execute() \ void FRigUnit_DrawContainerSetColor::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& InstructionName, \ const FLinearColor& Color \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Drawing_RigUnit_DrawContainer_h_47_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DrawContainerSetColor_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& InstructionName, \ const FLinearColor& Color \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& InstructionName = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ InstructionName, \ Color \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_DrawContainerSetColor; // ********** End ScriptStruct FRigUnit_DrawContainerSetColor ************************************** // ********** Begin ScriptStruct FRigUnit_DrawContainerSetThickness ******************************** struct Z_Construct_UScriptStruct_FRigUnit_DrawContainerSetThickness_Statics; #define FRigUnit_DrawContainerSetThickness_Execute() \ void FRigUnit_DrawContainerSetThickness::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& InstructionName, \ const float Thickness \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Drawing_RigUnit_DrawContainer_h_74_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DrawContainerSetThickness_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& InstructionName, \ const float Thickness \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& InstructionName = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[1].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ InstructionName, \ Thickness \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_DrawContainerSetThickness; // ********** End ScriptStruct FRigUnit_DrawContainerSetThickness ********************************** // ********** Begin ScriptStruct FRigUnit_DrawContainerSetTransform ******************************** struct Z_Construct_UScriptStruct_FRigUnit_DrawContainerSetTransform_Statics; #define FRigUnit_DrawContainerSetTransform_Execute() \ void FRigUnit_DrawContainerSetTransform::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& InstructionName, \ const FTransform& Transform \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Drawing_RigUnit_DrawContainer_h_101_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DrawContainerSetTransform_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const FName& InstructionName, \ const FTransform& Transform \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ const FName& InstructionName = *(FName*)RigVMMemoryHandles[0].GetInputData(); \ const FTransform& Transform = *(FTransform*)RigVMMemoryHandles[1].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ InstructionName, \ Transform \ ); \ } \ typedef FRigUnitMutable Super; struct FRigUnit_DrawContainerSetTransform; // ********** End ScriptStruct FRigUnit_DrawContainerSetTransform ********************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Drawing_RigUnit_DrawContainer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS