// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Units/Debug/RigUnit_DebugLineStrip.h" #ifdef CONTROLRIG_RigUnit_DebugLineStrip_generated_h #error "RigUnit_DebugLineStrip.generated.h already included, missing '#pragma once' in RigUnit_DebugLineStrip.h" #endif #define CONTROLRIG_RigUnit_DebugLineStrip_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FRigUnit_DebugLineStrip ******************************************* struct Z_Construct_UScriptStruct_FRigUnit_DebugLineStrip_Statics; #define FRigUnit_DebugLineStrip_Execute() \ void FRigUnit_DebugLineStrip::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Points, \ const FLinearColor& Color, \ const float Thickness, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugLineStrip_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugLineStrip_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Points, \ const FLinearColor& Color, \ const float Thickness, \ const FName& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ TArray& Points = *(TArray*)RigVMMemoryHandles[0].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const FName& Space = *(FName*)RigVMMemoryHandles[3].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[4].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[5].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[6].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Points, \ Color, \ Thickness, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBaseMutable Super; struct FRigUnit_DebugLineStrip; // ********** End ScriptStruct FRigUnit_DebugLineStrip ********************************************* // ********** Begin ScriptStruct FRigUnit_DebugLineStripItemSpace ********************************** struct Z_Construct_UScriptStruct_FRigUnit_DebugLineStripItemSpace_Statics; #define FRigUnit_DebugLineStripItemSpace_Execute() \ void FRigUnit_DebugLineStripItemSpace::StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Points, \ const FLinearColor& Color, \ const float Thickness, \ const FRigElementKey& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ) #define FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugLineStrip_h_54_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FRigUnit_DebugLineStripItemSpace_Statics; \ CONTROLRIG_API static class UScriptStruct* StaticStruct(); \ virtual const UScriptStruct* GetExecuteContextStruct() const override { return FControlRigExecuteContext::StaticStruct(); } \ UE_API void Execute(FControlRigExecuteContext& InExecuteContext); \ static void UE_API StaticExecute( \ FControlRigExecuteContext& ExecuteContext, \ const TArrayView& Points, \ const FLinearColor& Color, \ const float Thickness, \ const FRigElementKey& Space, \ const FTransform& WorldOffset, \ const bool bEnabled, \ const FRigVMDebugDrawSettings& DebugDrawSettings \ ); \ FORCEINLINE_DEBUGGABLE static void RigVMExecute( \ FRigVMExtendedExecuteContext& RigVMExecuteContext, \ FRigVMMemoryHandleArray RigVMMemoryHandles, \ FRigVMPredicateBranchArray RigVMBranches \ ) \ { \ TArray& Points = *(TArray*)RigVMMemoryHandles[0].GetInputData(); \ const FLinearColor& Color = *(FLinearColor*)RigVMMemoryHandles[1].GetInputData(); \ const float Thickness = *(float*)RigVMMemoryHandles[2].GetInputData(); \ const FRigElementKey& Space = *(FRigElementKey*)RigVMMemoryHandles[3].GetInputData(); \ const FTransform& WorldOffset = *(FTransform*)RigVMMemoryHandles[4].GetInputData(); \ const bool bEnabled = *(bool*)RigVMMemoryHandles[5].GetInputData(); \ const FRigVMDebugDrawSettings& DebugDrawSettings = *(FRigVMDebugDrawSettings*)RigVMMemoryHandles[6].GetInputData(); \ \ StaticExecute( \ RigVMExecuteContext.GetPublicData(), \ Points, \ Color, \ Thickness, \ Space, \ WorldOffset, \ bEnabled, \ DebugDrawSettings \ ); \ } \ typedef FRigUnit_DebugBaseMutable Super; struct FRigUnit_DebugLineStripItemSpace; // ********** End ScriptStruct FRigUnit_DebugLineStripItemSpace ************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Plugins_Animation_ControlRig_Source_ControlRig_Public_Units_Debug_RigUnit_DebugLineStrip_h PRAGMA_ENABLE_DEPRECATION_WARNINGS